Necromancy
Ongoing coverage on Necromancy.
Latest coverage
Cambria’s V0.4 Dungeons Hardcore Update Makes Staying Alive the Payday
Tempest Labs has released the V0.4 Dungeons Hardcore update for their browser-based MMO Cambria, shifting the focus of its extraction dungeons to survival for rewards. The update introduces necromancy as a new mechanic and expands Side Rooms for greater procedural generation. This change aims to increase player engagement by tying rewards directly to successful completion of runs, with players having risked $5 million in keys by early August 2026.
Checkpoint’s Queer Game of the Month: June 2026 - Greenhearth Necromancer
Greenhearth Necromancer is a narrative-driven idle gardening game developed by the queer-led studio Silverstring Media. Players step into the shoes of a non-binary necromancer dealing with grief after their grandmother's death, using magic to revive her neglected garden. The game blends relaxing idle mechanics with a card-based visual novel system, allowing players to engage with charming characters and make meaningful narrative choices.
The Necromancer’s Tale console ports launch in June
Publisher Silver Lining Interactive and developer Psychic Software announced that The Necromancer's Tale will launch on Xbox Series X|S, Nintendo Switch, and PlayStation 5 on June 24th. This gothic RPG, previously released on PC in 2025, features ritual-based gameplay, a narrative-driven experience with over 400,000 words, and tactical turn-based combat.
Greenhearth Necromancer Released
Greenhearth Necromancer, a cozy semi-idle necromancy game, has been released on Steam for Windows and macOS. Developed by Silverstring Media and indie.io, the game allows players to raise minions from the dead.
Raise a Garden - From the Dead! Greenhearth Necromancer Now Available on Steam!
Silverstring Media and indie.io have released Greenhearth Necromancer, a cozy, semi-idle gardening simulation game, on PC via Steam. Players take on the role of a necromancer who inherits a garden, with gameplay focusing on a deliberate pace, managing both living and undead plants, and exploring themes of community, grief, and adulthood through narrative vignettes. The game is available for USD $10.99 with a launch discount.
RuneScape’s dungeoneering remaster promises ‘less friction, clearer systems, better pacing, more meaningful rewards’
Jagex is releasing a Dungeoneering Remastered update for RuneScape on May 11th, aiming to reduce friction, clarify systems, improve pacing, and offer more meaningful rewards. The update will also integrate Necromancy into dungeons and enhance visual and audio elements.
The Stream Team: Explosive fun in The House of Death Undone in DDO
Massively OP's MJ will be playing Dungeons & Dragons Online, infiltrating House Szind in the quest arc 'The House of Death Undone'. The mission involves disrupting a House Szind experiment with a new form of undead minion. The stream will be available live and later as a complete recording.
Raise a Garden- From the Dead! Greenhearth Necromancer to Release on Steam May 11, 2026
Greenhearth Necromancer, a casual semi-idle gardening game developed by Silverstring Media and published by indie.io, is set to release on PC via Steam on May 11, 2026. Players will embody Echo, a witch who inherits their grandmother's apartment and must revive a dead garden using necromantic spells and traditional methods, while also integrating into the local community.
Skull Horde Launches on Steam — Command Your Undead Army as Powerful Necromancers
Skull Horde, an action-RPG developed by indie studio 8BitSkull, has launched on PC via Steam after two years of development. The game allows players to command undead armies as powerful necromancers, each with unique skill trees and narrative perspectives. The full version includes multiple dungeons, new units and items, an endless mode, and numerous achievements.
From Small Beginnings to Big Dreams - Be My Horde Surpasses 100,000 Copies Sold!
Be My Horde, a roguelite survivor with auto-battler elements focused on necromancy, has surpassed 100,000 copies sold. Originally a small experimental project by Polished Games, the game launched in Early Access on June 18, 2024, and has since grown significantly with updates and community feedback. The full release is planned for Q1 2027.