Niche Genres
Ongoing coverage on Niche Genres.
Latest coverage
Thief designer says that the immersive sim audience is too small for AAA games: 'There's quite a few of us who…
Designer Randy Smith Evergreen, known for his work on Thief and System Shock 2, argues that the immersive sim genre is too small for AAA development. He believes that the increasing budgets and scope required for AAA games are misaligned with the niche audience for immersive sims, leading to commercial disappointments like Arkane's Dishonored 2 and Prey. Evergreen suggests that a more viable path for immersive sims is through smaller, AA or indie budgets, citing the original Thief's modest budget as a successful model.
"This is just the start" - Housemarque responds to Saros' slower sales versus Returnal's, and compares itself to one of the most beloved studios around
Housemarque's Mikael Haveri and Ilari Kuittinen addressed the slower initial sales of their latest game, Saros, compared to Returnal. They believe Saros, like Returnal, will gain traction over time and are committed to supporting it with updates. The studio draws parallels to FromSoftware's journey, aiming to educate the market on their niche bullet hell and roguelike action titles and build a dedicated fanbase.