Offline Mode
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What if Stop Killing Games win? Anthem, SpaceCraft and Warframe devs on the "massive undertaking" of reverse engineering an always-online game
The article discusses the challenges and importance of game preservation for live service titles, using Warframe as a primary example. It explores the difficulties of reverse engineering always-online games and the efforts of groups like Stop Killing Games to advocate for offline modes and legal requirements for game longevity. Experts like Scott McGregor and Mark Darrah weigh in on the technical and financial hurdles, while the piece also touches on the potential impact of such regulations on the future development of live service games.
The Crew 2 Gets Offline Mode as Stop Killing Games Wins Big
The Crew 2 will receive additional offline mode support following advocacy from the Stop Killing Games movement. This development is seen as a significant victory for game preservation and demonstrates the impact of organized community action on publishers like Ubisoft. The move addresses concerns about games becoming unplayable when servers are shut down, setting a precedent for other titles and publishers.
Stormgate rushing offline mode after losing server access to an AI company
Frost Giant Studios is urgently implementing an offline mode for its real-time strategy game Stormgate after its multiplayer provider, Hathora, was acquired by an AI company and announced service shutdowns. The acquisition by Fireworks AI means Hathora will cease supporting gaming customers by early May, impacting Stormgate's online play. Frost Giant is working on a patch to enable offline play and is seeking a new partner for future online operations.