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Open Source

Ongoing coverage on Open Source.

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PC GamerVery positive

Keychron's gaming mouse firmware is going open-source, while the company critiques 'firmware you can't…

Keychron is developing ZGM, an open-source gaming mouse firmware set to launch in early 2027, aiming to provide transparency and customizability lacking in current market offerings. The company, known for its open-source keyboard software, is building ZGM on Zephyr ROTS, designed for modularity and low-latency input, supporting both wired and wireless mice. The G6 HE gaming mouse will be compatible with the new firmware, with the potential for community contributions to adapt it for other hardware.

EGamers.ioPositive

Pixels Opens Its Game Client Code as It Pivots Toward Platform Model

Pixels has open-sourced its game client as part of a strategic pivot towards an ecosystem and platform model. This move allows developers to contribute to improvements and modifications, with plans to eventually open-source the backend and build community governance mechanisms. The company aims to leverage its player community for content creation and scale, while retaining oversight on official game updates.

PC GamerVery positive

You can now play Morrowind entirely in your browser: 'Honestly just wanted to see if it could be done'

A Reddit user has successfully ported The Elder Scrolls III: Morrowind to run entirely within a web browser using the open-source OpenMW engine compiled to WebAssembly. This allows players to experience the game without installation, with support for saves, controllers, and even mods, though original game files are still required.

EGamers.ioPositive

Pixels goes open source: modders can now reshape the game’s frontend

Pixels has open-sourced its game client's frontend code, allowing developers to download, modify, and create mods for the game's user interface and controls. While the client code is now public, the server code, which handles the game's economy and state, remains private. Community contributions to the client will be reviewed and merged monthly, with voting power weighted by in-game asset ownership.

Blues NewsNeutral

Morning Mobilization

Samsung has announced its first Android XR glasses, boasting an impressive 9-hour battery life. The article also briefly mentions open-source firmware and software for e-readers.

Blues NewsPositive

Rise of the Robots

NVIDIA has open-sourced its first GPU-accelerated medical physics simulation framework, making it available through the NVIDIA Blog. This initiative aims to advance research and development in medical physics by leveraging the power of GPU acceleration for complex simulations.

EurogamerPositive

Ever wanted to play The Elder Scrolls: Morrowind on a dual-screen handheld? Well, now you can - if you don't mind putting in some legwork

A modification called OpenMW-DS allows players to experience The Elder Scrolls: Morrowind on a dual-screen handheld device, specifically the Android-based AYN Thor. This mod leverages the open-source OpenMW engine and requires a PC copy of the game. Separately, progress is being made on an actual Nintendo DS port, showcasing ambitious efforts to bring the classic RPG to older hardware.

EGamers.ioVery positive

“Fork It Or Leave”: Linus Torvalds Shuts Down Anti-AI Pushback In The Linux Kernel [2026]

Linus Torvalds, the lead maintainer of the Linux kernel, has stated that the project will not take an anti-AI stance. He believes that developers who object to AI tools should create their own fork of the kernel or leave the project. Torvalds emphasized that AI is a useful tool for software development, and the debate should focus on its economic model rather than its utility.

EGamers.ioPositive

Pixels Goes Open Source: Game Client Code Drops This Week, Server to Follow

The browser-based game Pixels is set to open-source its game client this week, allowing community contributions while the studio retains final approval. Founder Luke Barwikowski confirmed that the server code will follow later. Governance will be influenced by player holdings of PIXEL tokens and NFTs, rather than a one-player-one-vote system.

Alphabet GamerVery positive

Space Station 14 – Open Beta | Alpha Beta Gamer

Space Station 14, a round-based multiplayer roleplaying game inspired by SS13, is entering an open beta. The game features complex mechanics, emergent situations driven by player choice, and an open-source nature allowing for extensive community modification. Players can sign up for the beta to experience unique and chaotic shifts aboard the space station.

PC GamerVery positive

This free software aims to turn Sony headphones into a head tracker for '200+ PC games'

A new open-source software allows users to utilize the motion sensors in compatible Sony headphones, such as the WH-1000XM5 and WF-1000XM5, for head tracking in over 200 PC games. This free tool, available on GitHub, captures orientation and gyroscopic data from the headphones and passes it to OpenTrack, enabling head tracking without additional hardware like webcams or infrared trackers.

Tech RadarVery positive

Valve shows you how to build your own e-paper display for the Steam Machine – and it’s a case mod I never…

Valve has released open-source files for users to build their own e-paper display, dubbed 'inkterface', for the Steam Machine. This modification allows the device to show component temperatures and performance information, embracing PC gaming's customizability.

Gamedeveloper.comVery positive

EVE Online's cross-platform game engine framework is now fully open source

Fenris Creations, the developer of EVE Online, has fully open-sourced its cross-platform game engine framework, Carbon. This release allows developers, players, and researchers to access the technology behind EVE Online's persistent universe and player-driven economy. The Carbon framework includes modules for physics simulation, graphics, networking, and more, and Fenris Creations will continue to use it for EVE Online and the upcoming EVE Frontier.

Massively OverpoweredNeutral

MMO Week in Review: EverQuest rising

This week's MMO news roundup highlights the resurgence of the EverQuest franchise with EverQuest Legends entering paid beta and expansions teased for EverQuest and EverQuest II. Other major stories include the implosion of DreamWorld, potential layoffs at Blizzard and Bethesda, and Sony's shutdown of PS3 and PS Vita storefronts. The article also covers updates and news from various other MMOs like Elder Scrolls Online, Conan Exiles, and Valheim.

PC GamerVery positive

EVE Online studio Fenris follows through on yearslong promise to make its in-house game engine fully open source

Fenris Creations, the studio behind EVE Online, has fully open-sourced its in-house Carbon Engine, making its repositories available on GitHub. This move fulfills a long-standing promise and contrasts with the industry trend towards proprietary engines like Unreal Engine. The engine powers EVE Online and EVE Frontier, while Fenris's new FPS project, EVE Vanguard, uses Unreal Engine.

Games IndustryNegative

Godot bans "autonomous AI agent use or vibe coded" contributions

The Godot Foundation has updated its contribution policy to prohibit AI-generated code and contributions from autonomous AI agents. Citing a surge in AI-generated pull requests that overwhelm reviewers and are demoralizing to mentor, the foundation will now require all code to be human-authored. This policy change aims to reduce low-effort submissions and ensure that contributions benefit from human mentorship.

Gamedeveloper.comNegative

Godot to ban (almost all) AI coding contributions

The Godot Foundation has announced upcoming policy updates that will ban almost all contributions of generative AI-generated code to the open-source engine. While AI assistance for tasks like code completion will be permitted with disclosure, the foundation aims to ensure all code is human-authored and maintainable by humans who can take responsibility for it.

Blues NewsPositive

Carbon Engine Now Open Source

Fenris Creations has announced that the Carbon Engine, the technology behind EVE Online and EVE Frontier, is now publicly available as an open-source release. The engine's code can be accessed through the Carbonengine Repositories.

Games PressVery positive

Fenris Creations Opens Carbon Engine to the World

Fenris Creations has fully open-sourced its Carbon game engine framework, the technology behind EVE Online and EVE Frontier. This release provides developers, players, and researchers access to the engine's code, including its physics simulation and graphics modules, which have supported persistent online worlds for over two decades. The company aims to foster transparency and collaboration for the development of future virtual worlds.

Games IndustryVery positive

Eve Online's Carbon engine is now open source: Fenris Creations explains why

Fenris Creations, formerly CCP Games, has open-sourced its Carbon game engine, the technology behind Eve Online, making it available on GitHub under permissive licenses. The move aims to foster community trust and innovation, allowing developers to build anything with the engine, including their own MMOs. Fenris Creations also plans to open-source its internal LLM tools gateway in the coming months, reflecting a broader industry shift towards AI integration.