Open Source
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Ever wanted to play The Elder Scrolls: Morrowind on a dual-screen handheld? Well, now you can - if you don't mind putting in some legwork
A modification called OpenMW-DS allows players to experience The Elder Scrolls: Morrowind on a dual-screen handheld device, specifically the Android-based AYN Thor. This mod leverages the open-source OpenMW engine and requires a PC copy of the game. Separately, progress is being made on an actual Nintendo DS port, showcasing ambitious efforts to bring the classic RPG to older hardware.
“Fork It Or Leave”: Linus Torvalds Shuts Down Anti-AI Pushback In The Linux Kernel [2026]
Linus Torvalds, the lead maintainer of the Linux kernel, has stated that the project will not take an anti-AI stance. He believes that developers who object to AI tools should create their own fork of the kernel or leave the project. Torvalds emphasized that AI is a useful tool for software development, and the debate should focus on its economic model rather than its utility.
Pixels Goes Open Source: Game Client Code Drops This Week, Server to Follow
The browser-based game Pixels is set to open-source its game client this week, allowing community contributions while the studio retains final approval. Founder Luke Barwikowski confirmed that the server code will follow later. Governance will be influenced by player holdings of PIXEL tokens and NFTs, rather than a one-player-one-vote system.
Space Station 14 – Open Beta | Alpha Beta Gamer
Space Station 14, a round-based multiplayer roleplaying game inspired by SS13, is entering an open beta. The game features complex mechanics, emergent situations driven by player choice, and an open-source nature allowing for extensive community modification. Players can sign up for the beta to experience unique and chaotic shifts aboard the space station.
This free software aims to turn Sony headphones into a head tracker for '200+ PC games'
A new open-source software allows users to utilize the motion sensors in compatible Sony headphones, such as the WH-1000XM5 and WF-1000XM5, for head tracking in over 200 PC games. This free tool, available on GitHub, captures orientation and gyroscopic data from the headphones and passes it to OpenTrack, enabling head tracking without additional hardware like webcams or infrared trackers.
Valve shows you how to build your own e-paper display for the Steam Machine – and it’s a case mod I never…
Valve has released open-source files for users to build their own e-paper display, dubbed 'inkterface', for the Steam Machine. This modification allows the device to show component temperatures and performance information, embracing PC gaming's customizability.
EVE Online's cross-platform game engine framework is now fully open source
Fenris Creations, the developer of EVE Online, has fully open-sourced its cross-platform game engine framework, Carbon. This release allows developers, players, and researchers to access the technology behind EVE Online's persistent universe and player-driven economy. The Carbon framework includes modules for physics simulation, graphics, networking, and more, and Fenris Creations will continue to use it for EVE Online and the upcoming EVE Frontier.
MMO Week in Review: EverQuest rising
This week's MMO news roundup highlights the resurgence of the EverQuest franchise with EverQuest Legends entering paid beta and expansions teased for EverQuest and EverQuest II. Other major stories include the implosion of DreamWorld, potential layoffs at Blizzard and Bethesda, and Sony's shutdown of PS3 and PS Vita storefronts. The article also covers updates and news from various other MMOs like Elder Scrolls Online, Conan Exiles, and Valheim.
EVE Online studio Fenris follows through on yearslong promise to make its in-house game engine fully open source
Fenris Creations, the studio behind EVE Online, has fully open-sourced its in-house Carbon Engine, making its repositories available on GitHub. This move fulfills a long-standing promise and contrasts with the industry trend towards proprietary engines like Unreal Engine. The engine powers EVE Online and EVE Frontier, while Fenris's new FPS project, EVE Vanguard, uses Unreal Engine.
Godot bans "autonomous AI agent use or vibe coded" contributions
The Godot Foundation has updated its contribution policy to prohibit AI-generated code and contributions from autonomous AI agents. Citing a surge in AI-generated pull requests that overwhelm reviewers and are demoralizing to mentor, the foundation will now require all code to be human-authored. This policy change aims to reduce low-effort submissions and ensure that contributions benefit from human mentorship.
Godot to ban (almost all) AI coding contributions
The Godot Foundation has announced upcoming policy updates that will ban almost all contributions of generative AI-generated code to the open-source engine. While AI assistance for tasks like code completion will be permitted with disclosure, the foundation aims to ensure all code is human-authored and maintainable by humans who can take responsibility for it.
Carbon Engine Now Open Source
Fenris Creations has announced that the Carbon Engine, the technology behind EVE Online and EVE Frontier, is now publicly available as an open-source release. The engine's code can be accessed through the Carbonengine Repositories.
Fenris Creations Opens Carbon Engine to the World
Fenris Creations has fully open-sourced its Carbon game engine framework, the technology behind EVE Online and EVE Frontier. This release provides developers, players, and researchers access to the engine's code, including its physics simulation and graphics modules, which have supported persistent online worlds for over two decades. The company aims to foster transparency and collaboration for the development of future virtual worlds.
Eve Online's Carbon engine is now open source: Fenris Creations explains why
Fenris Creations, formerly CCP Games, has open-sourced its Carbon game engine, the technology behind Eve Online, making it available on GitHub under permissive licenses. The move aims to foster community trust and innovation, allowing developers to build anything with the engine, including their own MMOs. Fenris Creations also plans to open-source its internal LLM tools gateway in the coming months, reflecting a broader industry shift towards AI integration.
Open source game engine Godot will no longer accept AI-authored code contributions: 'We can't trust heavy users of AI to understand their code enough to fix it'
The Godot Foundation has announced that it will no longer accept AI-authored code contributions to the open-source game engine. This decision aims to reduce the burden on maintainers and ensure accountability for code quality. While AI assistance for minor tasks will be permitted with disclosure, AI-generated text in human communication will also be rejected as a basic principle of respect.
OpenAI's new Daybreak initiative will help open-source projects fend off bugs
OpenAI has launched Patch the Planet, a new initiative under its Daybreak cybersecurity program. This program aims to assist open-source projects in identifying and fixing bugs.
Godot confirms it tolerates 'some AI assistance' but rejects 'vibe coded' tag
Godot, the free and open-source game engine, has clarified its policy on generative AI, stating it tolerates some AI assistance for tasks like translation and single-line code completion, but prohibits contributions made entirely by AI. Lead maintainer Rémi Verschelde emphasized that the engine is not 'vibe coded' and that human effort is prioritized for quality contributions, with a more detailed policy forthcoming.
One of the best ways to play Morrowind just got better with improved scripting support for magic mods and a host of…
The fan-made open-source engine OpenMW has released version 0.51.0, significantly improving support for The Elder Scrolls III: Morrowind. This update allows modders to create custom magic effects using the scripting API, enabling more complex mods to function within the OpenMW engine. The release also addresses various technical issues and annoyances, ensuring a smoother experience for players on modern hardware.
Open-source Discord alternatives: What Stoat and Element actually fix
The article discusses open-source alternatives to Discord, specifically Stoat and Element. It suggests that hosting one's own group chat can help users avoid common issues and drama associated with larger platforms.
Linux driver for vintage AMD GPUs gets an update with a helping hand from Copilot AI, keeping old hardware alive and…
An open-source Linux driver for vintage AMD Terascale architecture GPUs, specifically the R600 Gallium3D package for Mesa, has received an update. The refactoring of the shader compiler code was assisted by Microsoft's Copilot AI, helping to maintain support for hardware dating back to 2007.