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Performance

Ongoing coverage on Performance.

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Nintendo EverythingPositive

Stellar Blade will let players turn off frame generation on Nintendo Switch 2

Stellar Blade will feature a toggle for frame generation on the Nintendo Switch 2, allowing players to enable or disable the feature. This option aims to reduce input lag and graphical artifacts, addressing feedback from the game's demo. The feature targets 60 frames per second when enabled, with a potential trade-off in frame rate when disabled.

Gaming BoltPositive

Star Wars: Galactic Racer – 15 Gameplay Details You Need to Know

Star Wars: Galactic Racer, developed by Fuse Games, is set to launch on October 6th for Xbox Series X/S, PlayStation 5, and PC. The game features a roguelite campaign structure with branching paths, diverse tracks, and multiple vehicle types including repulsorcraft. It emphasizes extensive vehicle customization and offers both single-player and multiplayer modes, with a focus on premium release content rather than season passes.

Gaming BoltNegative

007 First Light Targets 30 FPS on Switch 2, Latest Delay to Ensure the “Most Polished Form” for Fans

007 First Light has been delayed for a third time, now targeting a March 2027 release on Nintendo Switch 2 to ensure a polished experience. Technical producer Cristina Vega stated the delay benefits fans and allows the team a breather, though the game will target a stable 30 FPS. The game is already available on Xbox Series X/S, PlayStation 5, and PC.

My Nintendo NewsNegative

007 First Light on Nintendo Switch 2 will run at 30fps when it releases

IO Interactive has confirmed that 007 First Light will run at 30 frames per second on the Nintendo Switch 2 at launch. The game's release has faced delays, leading to a decrease in player interest.

My Nintendo NewsNeutral

Castlevania: Belmont’s Curse demo releases 1st October

Konami has announced that a demo for Castlevania: Belmont's Curse will be released on October 1st for the Nintendo Switch. The article notes that the Switch version will run at 30fps, while the Xbox Series X|S and PlayStation 5 versions will achieve 60fps.

PC GamerVery positive

Control Resonant is one of the best-looking games at low graphics settings I've ever seen

Control Resonant is praised for its impressive visual quality even when running on low graphics settings, a rarity for modern PC games. The game's strong art style, atmospheric lighting, and environmental reactivity contribute to its good looks, making it a viable option for players with less powerful hardware.

My Nintendo NewsNegative

LEGO Batman: Legacy of the Dark Knight is 30fps on Nintendo Switch 2

Players have expressed disappointment that LEGO Batman: Legacy of the Dark Knight is locked at 30fps on the Nintendo Switch 2, with no performance or fidelity mode options available. The game's performance has been a point of contention for some owners of the new console.

Gaming BoltPositive

Monster Hunter Wilds is Coming to Nintendo Switch 2 on December 4th

Capcom announced during a Nintendo Direct showcase that Monster Hunter Wilds and its expansion Ascendance will launch on Nintendo Switch 2 on December 4th. The port will feature local multiplayer and aims for a frame rate between 30-40 FPS with dynamic resolutions.

Rock Paper ShotgunNeutral

NBA 2K27 gives DLSS 5 a more faithful-looking game debut than feared, provided it’s running on the LeBron of GPUs

Nvidia's DLSS 5 AI rendering technology has debuted in NBA 2K27, showing a surprisingly inoffensive visual implementation that largely preserves the game's realistic aesthetic. However, this comes at a significant performance cost, with frame rates dropping substantially on RTX 50 series GPUs. While the visual fidelity is a step up, concerns remain about its broader applicability beyond photorealistic sports titles and its demanding performance requirements.

EurogamerNeutral

The Blood of Dawnwalker has sold 1 million copies in just 3 days

The Blood of Dawnwalker has achieved over one million sales worldwide within its first three days of release, developer Rebel Wolves announced. The studio, formed by former Witcher developers, also confirmed a performance mode for PlayStation 5 and Xbox Series X/S will be available on day one after fan feedback. Separately, a report indicates Microsoft has capped Xbox Game Pass cloud gaming at 15 hours per month for Ultimate subscribers, reportedly at its break-even point, potentially due to AI workload prioritization on Azure servers.

PC GamerVery negative

DLSS 5 comes with a massive 50-60% performance hit, so I hope you like lower frame rates with your dose of AI image…

Nvidia's new DLSS 5 technology, while capable of producing good visuals when implemented by developers, currently causes a significant 50-60% performance reduction across games. Despite improvements in its development, this substantial frame rate hit is a major concern for PC gamers, potentially overshadowing the controversy around AI image generation in gaming.

PC GamerNegative

Nvidia snuck me into a room to show off DLSS 5 in person, and it's somehow beautiful, ugly, impressive, and…

Nvidia demonstrated its controversial DLSS 5 AI image enhancement technology in person, showcasing its potential for photorealism and fine detail when used with developer control. While the technology can produce stunning results, pushing it too far, particularly with certain AI models, can lead to an 'ugly' and overprocessed appearance. A significant performance hit of 50-60% is a major concern for adoption, alongside the broader ethical debate surrounding AI in gaming.

PC GamerNegative

This MSI laptop says screw efficiency, let's max on performance

The MSI Crosshair 16 Max HX E2W gaming laptop prioritizes raw performance from its RTX 5070 and Intel processor, achieving great results in gaming and productivity benchmarks. However, this comes at the cost of poor battery life, high temperatures, and significant audio latency issues, making it a questionable value at its price point despite its excellent OLED display.

Nintendo EverythingPositive

Stellar Blade dev confirms Nintendo Switch 2 frame rate and resolution, explains how DLSS is being used

Shift Up has detailed the performance targets for Stellar Blade on the Nintendo Switch 2, aiming for 60 FPS in both docked and handheld modes. The game will feature an upscaled 1080p resolution when docked and an unscaled 720p in handheld. The studio is utilizing Nvidia's DLSS for upscaling in conjunction with AMD's FSR 3.1 for frame interpolation.

Gaming BoltNegative

Grand Theft Auto 6 Runs at 30 FPS, 60 FPS Mode Remains Unconfirmed for Launch – Rumor

A rumor suggests Grand Theft Auto 6 may not launch with a 60 FPS performance mode on PlayStation 5 and Xbox Series X, with Rockstar North reportedly consulting their technical team. While the Extended Look showcased 30 FPS gameplay, experts doubt 60 FPS is achievable even on PS5 Pro due to the game's CPU-intensive design. The current 30 FPS performance is described as relatively stable.

GamespotPositive

Tech Experts Call Grand Theft Auto 6 The Most Visually Advanced Game To Date, Which Explains Why It’s Stuck At 30FPS

Tech experts at Digital Foundry have praised Grand Theft Auto 6's visual presentation, calling it the most impressive example of real-time game rendering they've seen. However, the game is expected to run at a locked 30 frames per second on current-generation consoles like the PlayStation 5 and Xbox Series X, with a PC release potentially offering higher performance.

Tech RadarNegative

Analysts say getting GTA 6 to run at 60fps is 'extremely unlikely on console hardware,' as Rockstar confirms…

Analysts and Digital Foundry suggest that achieving a 60fps frame rate for Grand Theft Auto 6 on current-gen consoles like the PlayStation 5 and Xbox Series X/S is highly unlikely due to the game's demanding visual fidelity and complex world simulation. While the game is confirmed to target 30fps at launch, a 60fps PC version is also expected to be challenging, potentially requiring high-end hardware.

Retro GamerNeutral

GTA 6 at 60fps is "unlikely" on console and will be "genuinely challenging" on PC, tech analysts say

Tech analysts from Digital Foundry suggest that Grand Theft Auto 6 is unlikely to achieve 60fps on current-gen consoles like the PlayStation 5, and will be challenging even for high-end PCs. The game appears to target 1440p with a 30fps cap on PS5, indicating significant effort to balance CPU and GPU workloads for a stable experience in its densely detailed open world.

Playstation LifestyleNegative

GTA 6 30 FPS Support Leaves PlayStation 5 Players Torn

Rockstar Games has confirmed that Grand Theft Auto 6 will target 30 frames per second on both the PlayStation 5 and PlayStation 5 Pro. This news has led to disappointment among players who had hoped for a higher frame rate, especially on the Pro model, with discussions on platforms like Reddit focusing on the perceived unacceptability of 30 FPS for a current-generation AAA title.

IGNNeutral

After GTA 6: Extended Look Showed Rockstar's Game Running at 30FPS, Tech Experts Say a 60FPS Console Version Is 'Extremely Unlikely' and 'Genuinely Challenging' Even on PC

Tech experts at Digital Foundry believe that achieving 60 frames per second for Grand Theft Auto 6 on current consoles like the PlayStation 5 and Xbox Series X is highly improbable. Even on PC, reaching this performance target is considered genuinely challenging, based on analysis of recent extended gameplay footage.