Persistent Worlds
Ongoing coverage on Persistent Worlds.
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Anvil Empires showcases work on ships and shipyards, building updates, and map expansions
Siege Camp has provided a development update for their medieval persistent war MMO, Anvil Empires, detailing work on ships, shipyards, and map expansions. Updates include a revamped cargo boat with more crew seats and sail mechanics, a new shipyard structure for building vessels, and expanded continental landmasses and islands on the game map. The blog also highlighted balance changes to farming, water infrastructure, inventory management, and defensive emplacements.
Anvil Empires – Beta Sign Up | Alpha Beta Gamer
Anvil Empires is a massively multiplayer online game focused on large-scale medieval warfare and community building. Players can sign up for a beta playtest to experience the game's persistent world where thousands collaborate to build settlements, manage economies, and engage in real-time battles and sieges.
The Sims and Rimworld collide in a new 24/7 "persistent, player-driven" MMO where the community collaborates…
SEED is a new persistent, player-driven MMO simulation that combines elements of The Sims and Rimworld. Players colonize a planet, build autonomous characters with unique personalities, and collaborate to create functional societies that persist even when offline. The game is launching in Early Access via a standalone launcher, with a Steam release planned for later in the year.
Fenris Creations Opens Carbon Engine to the World
Fenris Creations has fully open-sourced its Carbon game engine framework, the technology behind EVE Online and EVE Frontier. This release provides developers, players, and researchers access to the engine's code, including its physics simulation and graphics modules, which have supported persistent online worlds for over two decades. The company aims to foster transparency and collaboration for the development of future virtual worlds.