Player Perspective
Ongoing coverage on Player Perspective.
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Why do mech games rarely let you leave the cockpit? Brigador Killers devs joke that the feature 'added five years…
Brigador Killers' developers discuss how the decision to allow players to exit their mechs significantly increased development time, adding complexity in programming and interaction systems. This feature aims to enhance storytelling and player immersion by contrasting the scale of mechs with human characters and allowing for more world interaction.
Capcom: 90% of Resident Evil Requiem players prefer third-person with first person more divisive
Capcom's internal data for Resident Evil: Requiem indicates that approximately 90% of players preferred the third-person perspective for Leon Kennedy's sections. Grace's horror-focused segments showed a more divided player base, with 60% opting for the default first-person view and 40% switching to third-person. Director Koshi Nakanishi and producer Masato Kumazawa noted that most players adhered to the preset perspectives.
Only 40% of players switched to third person during Grace's parts in Resident Evil Requiem: 'There are clear differences in this data depending on the platform and region'
Director Akifumi Nakanishi revealed that only 40% of Resident Evil Requiem players switched to third-person perspective during Grace's sections, compared to 90% for Leon's. Data shows regional and platform differences, with Japanese players preferring third-person and PC players favoring first-person. Producer Masato Kumazawa attributes this to player familiarity with game genres.