Proprietary Software
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id Software is “All In on id Tech”, Says Executive Producer
Executive producer Marty Stratton confirmed that id Software is fully committed to its in-house id Tech engine and will not be switching to Unreal Engine 5. Despite recent layoffs at Xbox, Stratton expressed confidence in the studio's ability to remain a technological powerhouse and continue developing great games with its proprietary technology.
Nvidia CEO Jensen Huang says of AI that 'open is not a thing, it’s proprietary and open', sparking a conversation about bot orchestras
Nvidia CEO Jensen Huang stated that the distinction between proprietary and open AI models is not a clear-cut one, suggesting that proprietary systems can incorporate open elements. This perspective is emerging as AI orchestration systems, which manage interactions between various AI models and tools, become more prevalent. The discussion highlights the evolving landscape of AI development, where complex interactions between different types of models are becoming the norm.