Real-time rendering
Ongoing coverage on Real-time rendering.
Latest coverage
Unreal Engine 6 Announced, First Real-Time Footage Showcased With Rocket League
Epic Games has announced Unreal Engine 6, showcasing its first real-time footage integrated into Rocket League. The engine features significant improvements in reflections, lighting, foliage, and effects. While no release window is confirmed, preview versions are anticipated in 2027 or 2028, with CEO Tim Sweeney highlighting its role as a nexus point for the studio's engine development.
'Bad ending: now every game is slop': Game developers share mixed reactions to DLSS 5
Nvidia has announced DLSS 5, an AI-driven technology for photorealistic visuals, but reactions from game developers are mixed. While some, like Todd Howard, are impressed with its potential for games like Starfield, many express concerns about it being an "AI slop filter" that could negatively impact artistic direction and character identity. Developers also question its high hardware requirements and the implications of its widespread adoption.
NVIDIA DLSS 5 Reveal Sparks “AI-Generated” Graphics Debate
NVIDIA has unveiled DLSS 5, an AI-driven graphics technology that reconstructs scenes using neural rendering to generate photorealistic detail in real time. CEO Jensen Huang compared it to a 'GPT moment for graphics,' blending traditional rendering with generative AI. However, the technology has sparked debate, with some critics labeling it 'AI slop filter' due to concerns about uncanny visuals, loss of artistic control, and homogenization of game aesthetics.
Nvidia has just shown off DLSS 5 coming this Fall... and currently it looks a lot like an AI lighting filter
Nvidia has announced DLSS 5, a new AI-powered real-time neural rendering model set to launch this fall. The technology aims to enhance visual fidelity by adding photorealistic lighting and materials to games. While early demos showcase impressive results, they also highlight significant hardware requirements and raise questions about artistic intent and AI's role in game development.
Nvidia GTC live: Jen-Hsun lays out 'the future of real-time rendering' in today's keynote and potentially…
Nvidia CEO Jen-Hsun Huang discussed the future of real-time rendering at the GTC keynote, highlighting AI innovations that promise to revolutionize graphics. Bryan Catanzaro, VP of Applied Deep Learning Research, described generative AI rendering as the most significant update in graphics in at least a decade, with new technologies like neural shaders and RTX MEGA GEOMETRY set to enhance fidelity in PC games.
Nvidia's very keen on you 'catching the future of real-time rendering' at this year's GTC, though I suggest not waiting with bated breath for anything groundbreaking
Nvidia's CEO Jensen Huang is expected to discuss the future of real-time rendering, likely focusing on AI integration within the graphics pipeline, at the upcoming GTC event. While the exact announcements are speculative, potential topics include AI-driven path tracing improvements and new DLSS features, though new hardware releases like the RTX 50-series Super refresh seem unlikely due to DRAM shortages.