Rendering Techniques
Ongoing coverage on Rendering Techniques.
Latest coverage
007 First Light dev on why the Nintendo Switch 2 version was delayed, frame rate talk, using new rendering technique for the sytem
IO Interactive has detailed the reasons behind the repeated delays of 007 First Light on the Nintendo Switch 2, citing the need for a "brief breather" for the development team and marketing requests, pushing the release to March 2027. The studio is prioritizing a stable 30 FPS and is employing a new 'Meshlets' rendering technique, which contributes to the extended development time. While some compromises in object detail are made compared to PC, the core gameplay and experience are intended to remain identical.
Gaussian Splatting is my new favourite thing, so I hassled an ex-Epic artist to tell me everything he knows about the low-cost 'photo-real' rendering technique
Gaussian Splatting is a novel rendering technique that offers photo-realistic graphics with significantly lower resource costs compared to traditional methods. This article explores the technology with insights from former Epic Games artist Christoph Schindelar, detailing its potential to streamline game development pipelines and create highly detailed assets with less manual work. While not yet widely adopted in major releases, its ability to capture complex visual phenomena makes it a promising tool for developers, especially smaller teams.