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Revenue

Ongoing coverage on Revenue.

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Massively Overpovered

Massively Overthinking: Which MMOs are a lot more popular than most people realize?

This article discusses the phenomenon of Massively Multiplayer Online Role-Playing Games (MMORPGs) that are significantly more popular than mainstream perception suggests. Games like Elder Scrolls Online, Albion Online, RuneScape, and Guild Wars 2 are highlighted for their substantial revenue and player bases, despite often being overlooked by general gaming media. The discussion also touches upon the separate fanbases of Eastern MMORPGs and the tendency for some players to underestimate the continued success of established titles like World of Warcraft.

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Metro UK

Video games are not bigger than movies as Avengers: Doomsday trailer beats GTA 6

Despite Grand Theft Auto 6's trailer breaking records, trailers for Marvel's Avengers: Doomsday and Spider-Man: Brand New Day have surpassed its viewership. This suggests that while GTA 6 will be a massive financial success, movies still hold a larger sway over the general public in terms of cultural impact and broad appeal.

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Gaming Bolt

Palworld Has Accrued $700 Million Revenue in Its Lifetime – Rumor

Pocketpair's Palworld has reportedly generated $700 million in revenue from 30.5 million sales across PC, PlayStation 5, and Xbox platforms. The game has surpassed 40 million players and achieved a peak of nearly one million concurrent players on Steam. The article also notes that a significant portion of players have accumulated over 100 hours in the game.

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Shack News

Google (GOOGL) Q2 2026 earnings results beat revenue and EPS expectations

Google reported its Q2 2026 financial results, exceeding revenue and earnings per share expectations. The company announced $119.796 billion in revenue, surpassing the $101.22 billion estimate, and earned $9.11 per share, significantly beating the consensus estimate of $2.87. Tesla also released its quarterly earnings on the same day.

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Massively Overpovered

Data analysis suggests that Steam has made $11B in the first half of this year already

Data analysis from Alinea Analytics suggests Valve's Steam platform has generated $11.1 billion in revenue in the first half of the year, a 14.5% increase compared to the same period last year. This growth is attributed to a surge in players in China, successful co-op releases, publishers returning to Steam, and increased sales of both new and back catalogue games. However, the analysis also warns that this growth may exacerbate discoverability issues for smaller studios and new intellectual property.

Games Industry

Alinea: Steam revenue reaches $11.1bn, marking highest half-year on record

Steam generated $11.1 billion in the first half of the year, a 14.5% increase year-over-year, marking a new record. This growth was primarily driven by back-catalogue sales, with publishers utilizing discounts and bundles, alongside increased player activity in Asia and higher prices for new releases. Games like Resident Evil Requiem, Forza Horizon 6, and Crimson Desert were among the top earners.

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Wolfs Gaming Blog

Steam Is Breaking Revenue Records, But New Games Account For Just 21% Of Sales

Steam reportedly generated $11.6 billion in revenue in 2026, breaking previous records. This surge is attributed to a significant increase in players from Asia and the sustained popularity of older, classic games, which account for the majority of sales.

PC Gamer

Steam has raked in an estimated $11.1 billion gross revenue so far this year, says market analyst—its…

A report from Alinea Analytics indicates that Steam generated an estimated $11.1 billion in gross revenue in the first half of 2026, marking its highest-ever six-month period. This growth is attributed to factors like increased game prices, successful new releases, and the return of third-party publishers like Ubisoft to the platform.

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PC Gamer

The videogame market is as big as ever, with PC leading growth—global games revenue surpassed the $200 billion…

The global games market surpassed $200 billion in 2025, driven primarily by PC revenue growth. While console and mobile markets also saw increases, PC's diverse game offerings and microtransaction success led the surge. Despite industry consolidation and layoffs, overall market revenue continues to climb.

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Blues News

Rumor Mill

Bungie is reportedly planning significant layoffs, potentially affecting 50% of its staff this summer. This news comes as the game Destiny 2 has seen a resurgence in revenue, climbing into Steam's top 3. The article speculates on the reasons behind these contrasting trends.

Blues News

Business and Finance

In the past fiscal year, PC gaming platform Steam accounted for over 20% of Capcom's total revenue, nearly double the share generated by PlayStation. The article also touches on the nature of live service games, comparing them to hidden MMO subscriptions.

Retro Gamer

Capcom made twice as much money on Steam compared to PlayStation in the last year, boosted by Resident Evil, Monster Hunter, and Devil May Cry as PC gaming continues to grow

Capcom generated nearly double the revenue from Steam compared to PlayStation in its last fiscal year, with Steam accounting for 20.7% of earnings and PlayStation 10.6%. This growth in PC gaming revenue is attributed to titles like Resident Evil, Monster Hunter, and Devil May Cry, despite a noted disaster with the Monster Hunter Wilds PC port.

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Blues News

Business and Finance

First-quarter 2026 revenue figures indicate a continued demand for single-player video games, according to an analyst cited by GamesIndustry.biz. This suggests that despite the prevalence of live service models, traditional single-player experiences remain a viable market.

FZ.se

Uppgift: stora uppsägningar på Xbox inom kort

Xbox is reportedly planning significant layoffs next month due to declining revenues, according to sources speaking to Bloomberg. In an internal memo, Xbox leadership acknowledged that falling revenues despite substantial investments cannot continue. This potential wave of job cuts follows several previous rounds of layoffs at Microsoft and Xbox since 2023.

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Gaming Bolt

XBOX to Suffer Layoffs to Counter Falling Revenue in July – Rumor

A report from Bloomberg's Jason Schreier suggests that Xbox is planning significant layoffs in July as part of CEO Asha Sharma's strategy to address falling revenue. The company has reportedly seen a nearly half-billion dollar decline in annual revenue over the past five years, excluding Activision Blizzard King. Alongside layoffs, budgets for marketing and other areas are expected to be reduced.

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Blues News

Engagement Ring

007 First Light has reportedly sold an estimated 2.2 million copies, generating approximately $150 million in revenue. This data highlights the commercial performance of the game.

IGN

007 First Light Estimated to Have Sold 2.2 Million Copies, Generating $150 Million in Revenue

007 First Light has reportedly sold an estimated 2.2 million copies, generating approximately $150 million in revenue. This data provides insight into the commercial performance of the game.

Massively Overpovered

Ubisoft’s latest fiscal report records a major drop in revenue but increased bookings in older multiplayer titles

Ubisoft's fiscal year report ending March 31, 2026, shows a 21% drop in revenue to €1.4B ($1.6B) year-on-year, with the fourth quarter seeing a 47% decline. Despite this, older titles like Rainbow Six Siege and The Division 2 saw increased player engagement and bookings, alongside continued strong performance from Assassin's Creed games. CEO Yves Guillemot attributed the profit drop to a softer release schedule and the costs of its Creative Houses model but expressed confidence in future growth.

Wolfs Gaming Blog

Early Forza Horizon 6 Sales Are Looking Good As It Nears 5 Million Copies Sold

Forza Horizon 6 has achieved nearly 5 million copies sold and generated approximately $325 million in gross revenue within its first week of release. Xbox accounted for 2.1 million of these sales, with an additional 3 million players accessing the game via Game Pass. The title is currently the 4th best-selling game of the year so far.

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Gamedeveloper.com

Take-Two expects to earn $8B in FY27 thanks to Grand Theft Auto VI

Take-Two Interactive anticipates earning between $8 billion and $8.2 billion in fiscal year 2027, largely driven by the November 2026 launch of Grand Theft Auto VI. The company reported record net bookings of $6.72 billion for fiscal year 2026, exceeding initial guidance, with strong performances from Grand Theft Auto V, Red Dead Redemption 2, and mobile titles.

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