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Sales Milestone

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Nintendo Everything

Dragon Quest 1 & 2 and Dragon Quest 3 HD-2D Remake have sold 4 million copies

Square Enix announced that the remakes Dragon Quest 1 & 2 HD-2D Remake and Dragon Quest 3 HD-2D Remake have collectively sold over 4 million copies worldwide. The company also shared a commemorative illustration and new details about the upcoming mainline entry, Dragon Quest 12: Beyond Dreams.

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Niche Gamer

Kenshi tops 3 million copies sold, teases Kenshi 2 news

Lo-Fi Games announced that their hardcore survival RPG Kenshi has sold over 3 million copies. To celebrate, they are releasing merchandise and have provided an update on the highly anticipated sequel, Kenshi 2, with more news to come soon. The team emphasized their commitment to developing Kenshi 2 on their own terms.

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Gematsu

Dragon Quest III HD-2D Remake and Dragon Quest I & II HD-2D Remake shipments and digital sales top four million

The combined shipments and digital sales for Dragon Quest III HD-2D Remake and Dragon Quest I & II HD-2D Remake have surpassed four million units worldwide. This milestone reflects the strong performance of the recently released HD-2D remakes of the classic Dragon Quest titles.

Niche Gamer

Dragon Quest I, II, and III HD-2D remakes top 4 million copies

Square Enix announced that the Dragon Quest I, II, and III HD-2D remakes have collectively sold and shipped over 4 million copies worldwide. The remakes are available in two packages: Dragon Quest I & II HD-2D Remake and Dragon Quest III HD-2D Remake, across multiple platforms including PC, Xbox, PlayStation, and Nintendo Switch.

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Destructoid

‘Kenshi 2 when’ website goes up as Kenshi surpasses 3 million copies sold, Beep plushie announced

The game Kenshi has surpassed 3 million copies sold, coinciding with the launch of a 'Kenshi 2 when' website, hinting at future developments for the sequel. Additionally, a plushie of the character Beep has been announced.

Noisy Pixel

Akiba’s Trip Series Surpasses 1 Million Sales Worldwide

Acquire announced that the Akiba's Trip series has surpassed one million units in worldwide shipments and digital sales, coinciding with its 15th anniversary. The series, which began with Akiba's Trip on PlayStation Portable in 2011, features a unique combat system where players remove enemies' clothing to expose them to sunlight. Later entries like Akiba's Trip: Undead & Undressed were released on multiple platforms including PlayStation 4, PC, and Nintendo Switch.

Gaming Bolt

Terraria Hits 70 Million Copies Sold, 15th Anniversary Collector’s Edition Announced

Developer Re-Logic announced that Terraria has sold over 70 million copies worldwide, with PC accounting for the largest portion of sales. The studio also revealed plans for a 15th Anniversary Collector's Edition, with pre-orders expected in June and a release next year, featuring items like a player's heart model and a Moon Lord figure. Re-Logic also confirmed ongoing support for the game with future updates beyond version 1.4.6.

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Retro Gamer

Valve veteran's suggestion for Krafton CEO as Subnautica 2 goes to the moon: "Maybe they should ChatGPT, 'What happens if Subnautica 2 is a super big hit? How are we screwed?"

Subnautica 2 is experiencing significant success in early access, with Valve veteran Chet Faliszek suggesting Krafton's CEO should consider the implications of its popularity. The game has achieved over half a million concurrent players on Steam, potentially impacting a $250 million payout contingent on sales milestones.

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Blues News

Engagement Ring

Terraria is celebrating its 15th anniversary, having sold over 70 million units. Separately, the game Far Far West has reached one million players.

Gaming On Linux

Re-Logic celebrate 15 years of Terraria - 70 million sales, cross-play soon and more updates to come

Re-Logic is celebrating 15 years of Terraria, announcing the game has sold over 70 million copies across PC, console, and mobile platforms. The developer also confirmed that cross-play is coming soon and that updates for the game will continue beyond version 1.4.6.

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Gaming Instincts

Windrose Sales Surpass Two Million Units Worldwide

Developer Kraken Express announced that their game Windrose has surpassed two million units sold worldwide. The studio thanked the community for their support and revealed plans for an upcoming patch to address player-reported issues, followed by full production on the game's next major update.

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Blues News

Engagement Ring

Unknown Worlds Entertainment announced that over one million players have purchased Subnautica 2: Below Zero. The game's official accolades trailer was also released, highlighting positive reception.

Gaming On Linux

ARC Raiders moves to slower larger updates as it crosses over 16 million sales

Embark Studios is shifting ARC Raiders to larger, less frequent updates, moving from monthly releases to major updates twice a year, with smaller live updates in between. This change aims to improve the long-term player experience and address player concerns. The game has also surpassed 16 million sales, with active players spending an average of 100+ hours.

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IGN

Silent Hill 2 Remake Reaches 6 Million Players as Silent Hill f Hits New Sales Milestone

Konami's Silent Hill franchise is experiencing a resurgence, with Silent Hill 2 Remake surpassing 6 million players and Silent Hill f achieving over 2 million sales. These milestones indicate a successful revival for the long-dormant horror series.

Nintendo Life

The Resident Evil Series Has Surpassed An Astonishing 200 Million In Unit Sales

Capcom has announced that the Resident Evil franchise has surpassed over 200 million units sold worldwide since its debut in 1996. The latest entry, Resident Evil Requiem, has contributed significantly to this milestone, while Resident Evil 5 remains the best-selling title in the series. Rumors also persist about potential remakes of Resident Evil 0 and Code Veronica.

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Eurogamer

It's not just Resident Evil Requiem pulling in the numbers for Capcom, Pragmata also just crossed another impressive sales milestone less than one month after its acclaimed release

Capcom's Pragmata has achieved 2 million sales less than a month after its release, according to director Cho Yonghee. The game, which was initially announced in 2020 and experienced several delays, has been met with critical praise and is being considered a potential franchise by Capcom USA's COO Rob Dyer.

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Gaming Instincts

Pragmata Sales Surpass Two Million Units In 16 Days

Capcom announced that its new science-fiction action-adventure game, Pragmata, has sold over two million units just 16 days after its April 17 launch. The game is available on PlayStation 5, Xbox Series, Nintendo Switch, and PC. Pragmata features unique hacking gameplay set on a moon research station where players control a spacefarer and an android working together to escape a hostile AI.

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Gaming Bolt

Pragmata Sales Cross Two Million in 16 Days

Capcom's new intellectual property, Pragmata, has achieved significant sales success, surpassing two million units sold within 16 days of its release. The game, available on Xbox Series X/S, PlayStation 5, PC, and Nintendo Switch, has been praised for its intuitive gameplay, visuals, and engaging story.

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Destructoid

Crimson Desert devs shared the wealth of its success with a cash bonus for every single employee

Pearl Abyss CEO Heo Jin-young announced that all employees will receive a bonus of five million KRW (approximately $3,400) to celebrate Crimson Desert selling five million copies in its first month. The open-world action game has achieved critical and financial success, with the company attributing this to substantial post-launch updates. The success has also garnered praise from the South Korean Prime Minister, who highlighted its potential for the domestic game industry.

PC Gamer

Pearl Abyss paid its employees a 5 million won bonus after Crimson Desert reached 5 million sales: 'Our journey…

Pearl Abyss has awarded its employees a 5 million won bonus following Crimson Desert reaching 5 million sales. The South Korean prime minister also celebrated the game's success, calling it a new chapter for K-content. The company has also been actively addressing player feedback and adding new features post-launch.

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