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Self-Publishing

Ongoing coverage on Self-Publishing.

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EurogamerPositive

Control Resonant becomes the fastest-selling game in Remedy's history, outpacing Alan Wake 2 and the original Control

Control Resonant has become Remedy Entertainment's fastest-selling game, surpassing 1 million copies sold in just three weeks. CEO Jean-Charles Gaudechon called it a "very strong start" for the studio's first large-scale self-published title, highlighting its success despite a competitive release window. The game is connecting with both existing fans and new players, strengthening the long-term potential of the Control franchise.

PC GamerPositive

Control Resonant sells 1 million copies in 3 weeks to become Remedy's fastest-selling game ever

Remedy Entertainment announced that Control Resonant has sold over one million copies in its first three weeks, making it the studio's fastest-selling game to date. While this marks a significant sales achievement for the self-published title, the article also touches on the company's ongoing focus on profitable growth and building on its established franchises like Control and Alan Wake.

Games IndustryPositive

Grasshopper Manufacture becomes independent as it splits from NetEase Games

Grasshopper Manufacture has announced its return to independent development, separating from NetEase Games with their cooperation. CEO Goichi 'Suda51' Suda cited a desire to deliver a wider variety of titles and leverage their improved self-publishing know-how. The studio, known for games like No More Heroes, was acquired by NetEase in 2021.

Games IndustryPositive

"What's the harm in asking?" – Dlala Studios on taking a big swing to get comedy legend Bob Mortimer for the upcoming game Murals

Dlala Studios discusses the surprising process of securing British comedy legend Bob Mortimer for their upcoming game, Murals. The studio founder shares how they took a chance by asking Mortimer's representatives, leading to him voicing the character 'Magic Dave'. The interview also touches on Dlala's journey from work-for-hire on titles like Battletoads and Disney Illusion Island to self-publishing their own original IP, Murals, highlighting the risks and rewards of independent development.

Games IndustryNeutral

Rover's Tale developer Observer Interactive parts ways with Team17 as it moves to self-publishing

Observer Interactive and Team17 have mutually agreed to part ways, with Observer Interactive now self-publishing its debut title, Rover's Tale. The creature-collecting metroidvania, originally slated for release with Team17, has had its release date moved to 2027. The studio plans to showcase the game at Gamescom, including a look at its Nintendo Switch 2 version.

Gamedeveloper.comPositive

Remedy Entertainment touts pricing Control Resonant 'attractively for an AAA title'

Remedy Entertainment CEO Jean-Charles Gaudechon stated that Control Resonant will be priced attractively at $60 for an AAA title, aiming to stand out in a competitive autumn release window. The company is self-publishing the game after mixed results with previous efforts and is facing financial challenges, with Q2 2026 revenue down 40 percent. Despite this, Remedy is confident in Control Resonant's potential, citing over 1.5 million wishlists and strong pre-order rankings.

Blues NewsVery negative

IO Interactive Closing Studio; Self-publishing Project Fantasy

IO Interactive has announced it is closing its studio and will self-publish its upcoming online RPG, Project Fantasy. This follows Microsoft's decision to end its partnership with the studio on the project, which was initially revealed in 2023.

Monster VineVery positive

Stellar Blade: Blood Rain Revealed at Summer Game Fest

Shift Up has revealed Stellar Blade: Blood Rain, a sequel to Stellar Blade, during Summer Game Fest with a new gameplay trailer. The studio will self-publish the action-adventure title, which introduces a new protagonist named Evie and expands the game's universe. Stellar Blade: Blood Rain is in early development with no platforms or release window announced yet.

IGNNeutral

IO Interactive Won't Self-Publish Future James Bond Games; Amazon Will Have More Control

IO Interactive will not self-publish future James Bond games, with Amazon and Metro-Goldwyn-Mayer set to take over publishing duties for titles like 007 First Light. This marks a shift in the franchise's publishing strategy, giving Amazon and MGM more control over the series.

Playstation LifestyleNeutral

Hit PS5 Exclusive’s Highly Anticipated Sequel to Be Revealed Soon

Shift Up has announced that the sequel to their PlayStation 5 exclusive action-adventure game, Stellar Blade, will be revealed in 2026. The studio plans to self-publish the sequel to control its marketing strategy and reach a global audience on all platforms from day one, diverging from their previous publishing deal with Sony Interactive Entertainment.

Checkpoint GamingPositive

Stellar Blade studio Shift Up to self-publish sequel

Shift Up, the developer of Stellar Blade, announced plans to self-publish the game's sequel, moving away from Sony's publishing model. This shift aims to allow the studio more control over marketing and direct communication with players. The sequel is expected to release on multiple platforms, potentially including Xbox and Nintendo Switch, with further details anticipated within the year.

FZ.sePositive

"Stellar Blade 2" vill nå fler – skippar Sony som utgivare

Shift Up, the developer of Stellar Blade, is considering making its next title, potentially Stellar Blade 2, a multi-platform release and self-published. This strategy aims to maximize sales and reach a broader audience from day one, diverging from Sony's role as publisher for the original PlayStation 5 exclusive.

Shack NewsNeutral

Shift Up will self-publish the Stellar Blade sequel

Shift Up has announced that it will self-publish the sequel to Stellar Blade, a title previously published by Sony as a PlayStation 5 exclusive. This indicates a shift in publishing strategy for the developer.

Games IndustryVery positive

Stellar Blade studio Shift Up breaks from publishing partner Sony for "high-quality self-publishing"

South Korean developer Shift Up, known for Stellar Blade, has announced plans to self-publish its upcoming title Stellar Blade 2. This strategic shift away from publishing partner Sony aims to allow the studio greater control over marketing and IP identity. Shift Up also recently acquired Unbound, a studio founded by Shinji Mikami.

DestructoidNeutral

Stellar Blade 2 will be self-published, allowing marketing strategies based on franchise’s ‘unique appeal’

Developer Shift Up has announced that the sequel to Stellar Blade will be self-published, allowing the studio to control marketing strategies and leverage the franchise's unique appeal. The company stated that development is progressing smoothly and aims to reach a broader global audience with improved results compared to the first game, which was a timed exclusive for PlayStation.

EurogamerPositive

The next Stellar Blade probably won't be PS5 exclusive, as developer Shift Up reveals intention to self-publish and reach a broader audience

Developer Shift Up has indicated that the next Stellar Blade game may not be a PlayStation 5 exclusive, as the company plans to self-publish and reach a wider audience. While not explicitly stated, the company's report suggests a move towards multi-platform releases, potentially including PC, Xbox, and Nintendo Switch 2, to maximize sales and leverage the established IP.

Nintendo LifePositive

Shift Up Will Self-Publish The Stellar Blade Sequel To Reach A "Broad Global Audience"

South Korean developer Shift Up has confirmed plans to self-publish the sequel to its action title Stellar Blade, aiming for a broad global audience from day one. The studio is also exploring platform expansion for the original Stellar Blade, which was a PlayStation 5 console exclusive. Shift Up recently acquired Shinji Mikami's studio Unbound, suggesting future multi-platform releases.

Retro GamerNeutral

Stellar Blade 2 might not be PS5-exclusive as Sony isn't publishing the sequel

Shift Up has confirmed that Stellar Blade 2 will not be published by Sony, with the developer opting for self-publishing for the sequel. The studio's CEO, Hyung-Tae Kim, stated that development is progressing smoothly and the game will not be shown until it meets their quality standards. This shift away from Sony's publishing deal was speculated earlier this year.

Push SquarePositive

Stellar Blade 2 PS5 Reveal This Year, But Sony Won't Publish It

Developer Shift Up plans to reveal new details about Stellar Blade 2 and Project Spirits within the year. While the sequel will launch on PlayStation 5, Shift Up will self-publish the title, having grown beyond the need for Sony's publishing support. Development on Stellar Blade 2 is progressing smoothly, with marketing strategies focused on directly communicating the IP's unique identity.

GematsuPositive

Next Stellar Blade and Project Spirits details to be revealed in 2026

Developer SHIFT UP announced that details for the next Stellar Blade and Project Spirits titles will be revealed in 2026. SHIFT UP will self-publish both games, as well as titles from the recently acquired UNBOUND studio, led by Shinji Mikami. The company also provided updates on Goddess of Victory: NIKKE's performance and future strategy.