Server Performance
Ongoing coverage on Server Performance.
Latest coverage
Apex Legends Players Trapped in Slow Motion Nightmare Since April 10
Players of Apex Legends are experiencing severe "slomo servers" since April 10th, causing matches to run in slow motion. Respawn Entertainment has acknowledged the issue, stating their investigation indicates an increase in these sluggish servers starting on that date. The problem significantly impacts gameplay fluidity and player experience in the fast-paced battle royale.
How many people can play Windrose together? Everything you need to know about co-op
Windrose, an early access pirate adventure game, supports co-op multiplayer with a default lobby size of four players, which can be increased to a maximum of eight. Developers advise caution when exceeding the default due to potential server performance issues, especially as the game is built on Unreal Engine 5 and is still in active development.
Meet Barrel: The Finals’ Former Training Dummy Gets His Freedom Story
Embark Studios' latest update for The Finals introduces Barrel, a former training dummy who has broken free and become a playable character. This narrative addition is accompanied by a significant technical fix addressing server performance issues for players outside major regions, aiming to improve global competitive play.
Dune Awakening acknowledges density and performance concerns about incoming server merges
Funcom has acknowledged player concerns regarding upcoming server merges for Dune Awakening, specifically addressing issues with server performance and player preference for lower population servers. The studio aims to improve performance before proceeding with merges, emphasizing that the goal is to ensure enough servers for organic player migration rather than forcing consolidation.