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Server Stability

Ongoing coverage on Server Stability.

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Retro GamerNeutral

"The craziest numbers I've seen in 17 years working at Blizzard": WoW Forever devs seem genuinely shocked the beta is so popular as they explain why their MMO servers keep breaking

The beta launch for World of Warcraft: Forever experienced significant server issues, surprising even veteran Blizzard developers. Senior figures like Josh Greenfield and Tom Ellis expressed shock at the overwhelming player numbers, which caused login queues and performance problems. The team identified and addressed bottlenecks in the regional realm and database performance, ultimately expanding server capacity.

PC GamerNegative

Square Enix scrambles to fix Final Fantasy 14 bug where new beastmaster could crash entire servers

Square Enix has released an emergency patch for Final Fantasy 14 to address a critical bug with the new beastmaster job that could cause entire servers to crash. The bug occurred when a player's pet used a HP-restoring weapon skill at the exact moment the player disconnected, leading to server instability. This issue required immediate attention due to the potential for widespread disruption.

Massively OverpoweredNegative

‘We aren’t where we want to be yet in terms of server stability,’ says Stars Reach boss

Stars Reach, an early access MMORPG sandbox, is experiencing significant server stability and performance issues shortly after its launch. Playable Worlds' Raph Koster acknowledged these problems, stating the team is working on patches to address bugs, optimization, and gameplay blockers. The game has struggled to maintain a large player base and has received mixed reviews due to its pre-alpha state.

EGamers.ioPositive

Cyberpunk 2077 Multiplayer Mod CyberMP Hits 66 Concurrent Players Before Server Buckles

The multiplayer mod CyberMP for Cyberpunk 2077 reached a peak of 66 concurrent players during its second semi-open test before its server encountered stability issues. The modding team has mapped the server's breaking point and plans to address it before the next test, with the mod currently supporting 30 to 40 players reliably. This development offers a potential co-op experience for Night City, as CD Projekt RED has not officially announced multiplayer for the game.

Niche GamerPositive

SAND delayed at the last minute after overwhelming server slam success

SAND: Raiders of Sophie has been delayed from its June 10th release to June 22nd for its Steam Early Access launch. The decision by developer Hologryph and publisher tinyBuild comes after a recent "Server Slam" event exposed significant server stability issues due to overwhelming player numbers. The studio will use the delay to improve infrastructure and plans another large-scale server test for June 15th.

Massively OverpoweredPositive

Persist Online plots progression updates, faction quests, and better server stability for its next pre-alpha

Cipsoft is planning several updates for Persist Online's next pre-alpha test, focusing on character progression, the introduction of faction quests, and improved server stability. While a timeline for the next test has not been set, the studio aims to build a stronger foundation for the PvX zombie MMO.

Retro GamerNegative

As Windrose servers buckle under nearly 100k concurrent Steam players, devs admit they "don't yet have a clear answer" for a fix, ask fans if they "happen to know someone at a major ISP"

The open-world pirate adventure game Windrose is experiencing significant server stability issues, with developer Kraken Express admitting they lack a clear solution. The team has reached out to the community and major ISPs for assistance in resolving connectivity problems affecting nearly 100,000 concurrent players on Steam.