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Sound Design

Ongoing coverage on Sound Design.

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Nintendo Everything

Nintendo “obsessed over getting the sound just right” for farting in Tomodachi Life: Living the Dream

Nintendo developers meticulously focused on perfecting the sound effects for farting in Tomodachi Life: Living the Dream. Sound director Toru Minegishi and art director Daisuke Kageyama discussed the extensive retakes and visual effect experiments involved in creating the quirky feature.

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Gamespot

Nintendo Was "Obsessed" With Getting Mii Farts To Sound Correct For Tomodachi Life: Living the Dream

Nintendo developers were reportedly "obsessed" with perfecting the sound of Mii flatulence for the upcoming game Tomodachi Life: Living the Dream. Developers debated the inclusion of fart sounds, with some finding it hilarious and others vulgar, but ultimately decided to include it as an optional feature. The game, which launches on April 16 for Nintendo Switch, also adds same-sex relationships and non-binary Miis.

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Massively Overpovered

The Daily Grind: Which MMO sound effect drives you absolutely nuts?

This article discusses irritating sound effects in MMORPGs, using City of Heroes' force field whine as a prime example. It poses a question to players about which specific sound effects in massively multiplayer online roleplaying games drive them the most nuts and why.

Alphabet Gamer

Sublustrum – Beta Sign Up | Alpha Beta Gamer

Sublustrum, a 3D reimagining of a 2008 cult psychological adventure, is opening beta sign-ups. The game features liminal dreamscapes blending Victorian melancholy with retrofuturism, where sound is a core mechanic for puzzles and narrative progression. Players explore fractured spaces, solve audio-driven challenges, and uncover the mystery of a scientist brother's disappearance.

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N4G

Going Medieval Review | NoobFeed

Going Medieval's sound design and background music contribute to a calm and engrossing environment, making extended gameplay sessions feel soothing. The audio elements effectively enhance the overall player experience without being intrusive.

PC Gamer

Alien: Isolation's sound designer is working on the next Silent Hill game, creating a 'dynamic score system…

The sound designer for Alien: Isolation, Byron Bullock, and his team at Arrival are contributing to the audio for the upcoming game Silent Hill: Townfall. Composer Anthony Scott Burns, also known as Pilotpriest, is creating a dynamic score system that reacts to gameplay. This collaboration aims to enhance the immersive horror experience, building on the legacy of Silent Hill's iconic soundtracks.

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Retro Gamer

Exit 8 director took inspiration from The Shining for the upcoming horror movie's unique sound design: "I think [it] gets under our skin and kind of like mentally corners us"

Exit 8 director Genki Kawamura drew inspiration from Stanley Kubrick's The Shining for the upcoming horror film's unique sound design. Kawamura detailed how specific sound differences, like a tricycle's noise on wood versus carpet, were used to create a sense of unease and mentally corner the audience. The film also employs distinct shoe squeaks to differentiate between a CG character and a human NPC.

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Tech Radar

'We go to great lengths to record real sounds' — Battlefield 6 team reveals they shot up cars and destroyed shipping containers to capture authentic audio

The audio team for Battlefield 6 revealed extensive real-world recording techniques, including dropping cars from cranes and destroying shipping containers, to capture authentic in-game sounds. Senior technical sound designer Goncalo Tavares explained that replicating reality through recording is easier than creating it synthetically, detailing experiments with microphones placed under floors and inside buildings, and even attaching them to objects that were intentionally destroyed.

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Rock Paper Shotgun

Marathon isn't deathmatch gone wide, it's multiplayer Alien: Isolation and every other player is a xenomorph

Marathon is described as a multiplayer evolution of single-player stealth experiences like Alien: Isolation, where other players act as intelligent, listening threats. The game emphasizes sound design and player-driven pacing, allowing for avoidant strategies similar to classic titles like Thief and Far Cry. Bungie's approach creates persistent ambiguity and a tense atmosphere, making it a compelling experience for stealth fans.

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Games Press

New Behind-The-Scenes Video Reveals The Process Behind Planet of Lana II’s Acclaimed Visuals and Sound

A new behind-the-scenes video details the art, animation, and sound design processes behind Planet of Lana II: Children of the Leaf. The game has received critical acclaim for its visuals and music since its release on PC, Xbox, and PlayStation platforms.

PC Gamer

I am obsessed with these deep dives into how Overwatch cultivates its incredible sound design for each hero

This article delves into the intricate sound design of Blizzard Entertainment's Overwatch, highlighting how audio cues and character-specific sounds enhance gameplay immersion and communication. It features insights from senior sound designers Nicholas Yochum and Felipe Pereira, discussing their creative processes for characters like Juno and the importance of balancing offensive and supportive audio elements.

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Gaming Bolt

Crimson Desert Brought Back My Skyrim Obsession

Crimson Desert evokes a similar sense of joyous discovery and player investment as The Elder Scrolls V: Skyrim, despite its own set of flaws. The article highlights how both open-world games excel at drawing players into their environments with compelling exploration, side content, and atmospheric sound design, even when gameplay mechanics are imperfect.

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Retro Gamer

Mojang hired a "cow whisperer" and "real animal voice actors" to record new Minecraft animal noises: "The cows started to speak to him immediately"

Mojang has updated Minecraft's animal sounds with the Tiny Takeover update, employing real animal voice actors and a "cow whisperer" for authentic noises. The update includes new sounds for baby and adult mobs, though player reception to update 26.1 has been mixed, with some criticizing it as a low-effort marketplace add-on.

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N4G

Mirage 7 Review | NoobFeed

The review for Mirage 7 highlights its effective use of music and soundscapes, blending traditional Middle Eastern tunes with darker pieces. This auditory mix enhances the game's sense of wonder and mythology.

N4G

Pokemon Pokopia: Rare Pokemon Spawn Techniques Guide

This guide for Pokémon Pokopia details techniques for finding rare Pokémon spawns. The game features a sound design that blends nostalgic Kanto themes with music from across the series' 30-year history, with collectible CDs allowing players to create custom mixes.

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N4G

Pokémon Pokopia Review | NoobFeed

The review for Pokémon Pokopia highlights its appealing sound design, which blends nostalgic Kanto themes with music from the series' 30-year history. Players can discover in-game CDs to create custom music mixes, honoring Pokémon's musical legacy.

Retro Gamer

"Parrying was not easy": Clair Obscur Expedition 33 devs had to turn to sound to fix an integral part of the…

Developers at Sandfall Interactive discussed how sound design was crucial in refining the parry mechanic for Clair Obscur: Expedition 33. Technical and sound designer Olivier Penchenier explained that instead of an explicit prompt, they integrated timing cues directly into the attack sounds and introduced a 'Glissant Rush' audio element to help players achieve precise parries.

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Games Press

Clair Obscur: Expedition 33 wins 2025 Game of the Year from NAVGTR

Clair Obscur: Expedition 33 won Game of the Year at the 25th annual NAVGTR Awards, also securing wins for Animation, Costume Design, Original Role Playing, Dramatic Score, Performance in a Drama, Use of Sound, and Writing. Death Stranding 2: On the Beach and DOOM: The Dark Ages were also among the top contenders. Sandfall led as the most awarded developer, while Sony Interactive Entertainment was the top publisher.