Speedrunning
Ongoing coverage on Speedrunning.
Latest coverage
Surprise, We're Getting Even More Games Done Quick This Summer
Games Done Quick is partnering with Gamescom to host a new three-day speedrunning marathon in Europe from August 28-30. The event will take place at Koelnmesse in Cologne, Germany, and will be streamed on Twitch and YouTube. Proceeds from the Gamescom GDQ marathon will be donated to Gaming for Democracy, a new initiative supporting civic engagement through gaming culture.
Physics-based 2D Metroidvania Moonbrella announced for Nintendo Switch
Developer Jett Williams has announced Moonbrella, a physics-based 2D Metroidvania game for the Nintendo Switch, slated for a 2026 release. The game emphasizes expressive movement and speedrunning, allowing players to use various umbrella mechanics to traverse an interconnected world as a lone robot.
Ecco the Dolphin: Complete will combine remasters and a sequel into one package
A&R Atelier, founded by Ecco the Dolphin creator Ed Annunizata, has announced Ecco the Dolphin: Complete. This package will combine remasters of the original Ecco the Dolphin and Ecco: The Tides of Time with a brand-new sequel. The game will feature graphical improvements, built-in speedrunning support, achievements, and leaderboards, though release platforms and a date are yet to be confirmed.
Ecco the Dolphin: Complete announced, includes remasters of the first two entries and brand-new game
A&R Atelier, led by original creator Ed Annunziata, has announced Ecco the Dolphin: Complete, a collection featuring remasters of Ecco the Dolphin and Ecco: The Tides of Time, along with a brand-new game. The collection will include speedrunning support, achievements, leaderboards, and "meta quests" allowing players to create and share custom courses.
Ecco The Dolphin: Complete Announced, Includes Remasters & A Brand New Game
A&R Atelier has announced Ecco the Dolphin: Complete, a collection that includes remasters of every version of Ecco the Dolphin and Ecco the Tides of Time, alongside a brand new game. Series creator Ed Annunziata is returning with original development team members for the new title, which aims to weave together the franchise's history. The collection will also feature speedrunning support, online leaderboards, and custom course creation tools. Platforms and a release date are yet to be announced.
Ecco the Dolphin Complete Announced with Classic Games and New Entry
A&R Atelier has announced Ecco the Dolphin: Complete, a collection featuring multiple classic Ecco titles and a new entry. The collection will include all versions of Ecco the Dolphin and Ecco: The Tides of Time, with development led by original creators like series creator Ed Annunziata. Features such as speedrunning support, achievements, and leaderboards will be included, with an early access initiative planned.
Ecco the Dolphin: Complete announced
A&R Atelier has announced Ecco the Dolphin: Complete, a package that includes remasters of the original Ecco the Dolphin and Ecco: The Tides of Time, alongside a brand-new contemporary Ecco game. Developed by original team members including creator Ed Annunziata, the package aims to be a definitive Ecco experience with features for players, streamers, and speedrunners. Further details on release date and platforms are yet to be confirmed.
White Knuckle Reaches New Heights with Massive Anniversary Update, Available Today!
Dark Machine Games and DreadXP have released a major Anniversary Update for their horror speed-climbing roguelike, White Knuckle. The update introduces new debuff mechanics, facility upgrades, a competitive mode for speedrunners, and more. The game is available on Steam in Early Access and has maintained an Overwhelmingly Positive rating since its October 2024 launch.
I've already raced through Pragmata 3 times, and it's cemented Capcom's mastery of the modern action game…
This article explores how speedrunning transforms the experience of playing Capcom's modern action game, Pragmata. By engaging deeply with its mechanics, players can discover new challenges and master its systems, making repeat playthroughs more engaging. The author highlights how Pragmata's design, including its UI and combat, supports this playstyle, allowing for significant time reductions on subsequent runs.
Fast-paced precision speedrunner Echobreaker announced for PC
Publisher Weekend Games and developer Upstream Arcade have announced Echobreaker, a fast-paced precision speedrunning game for PC. The title is from the creators of Hellboy: Web of Wyrd.
Because "the PS3 port is strange," Ratchet & Clank speedrunners can now beat Up Your Arsenal "in…
A new glitch discovered in Ratchet & Clank: Up Your Arsenal allows speedrunners to complete the game in under one second by warping directly to the credits. This "wrong warp" exploit, found by runner Joaof, involves save-editing the "frames played" to a negative number. The speedrunning community is exploring the implications of this discovery, which highlights the arcane workings within older games.
Like Baby Steps, the devs' speedrun reaction video is hilarious, unpredictable, and one giant troll
The developers of the game Baby Steps, Gabe Cuzzillo and Foddy, created a humorous and unpredictable reaction video to a 7-minute speedrun of their game. The video initially focuses on meta-commentary about reaction videos and art rather than the speedrun itself, before eventually delivering a performance that mirrors the style they were initially mocking. The article also draws a parallel to Conan O'Brien's appearance on Hot Ones, highlighting how comedic figures can bend formats for entertainment.
White Knuckle Anniversary Update Adds Trinkets, Bindings, and Competitive Mode
Indie developer Dark Machine Games and publisher DreadXP are releasing a major anniversary update for their speed-climber roguelike, White Knuckle, on April 17, 2026. The update introduces new equipment systems called Trinkets and Bindings, a reworked progression system using Facility Credits, and a new Competitive Mode aimed at speedrunners. White Knuckle is currently available in Early Access on PC via Steam.
Nobody can touch the $10,000 Super Mario 64 speedrunning bounty except for the guy who started it in the first place
Super Mario 64 speedrunner Suigi has set a new world record for the 120 Star category with a time of 1:35:25, his third record in this category since initiating a $10,000 bounty for anyone who could beat his times. Despite a mistake during the run, Suigi still managed to improve his previous record, highlighting his dominance in the game's speedrunning scene.
Crimson Desert Player Shocks Pearl Abyss with 56-Hour Platinum Marathon
A player achieved the Platinum trophy in Crimson Desert in an astonishing 56 hours, a feat that reportedly stunned developer Pearl Abyss. This accomplishment has generated significant buzz within the PlayStation community and highlights the dedication of some gamers to push boundaries and set new benchmarks for game completion.
PlayStation legend Mark Cerny tried to kick off the Spyro the Dragon speedrunning scene back in 1998, and he held the…
PlayStation architect Mark Cerny attempted to establish the speedrunning scene for Spyro the Dragon in 1998, setting an initial world record of 1 hour and 45 minutes. This early time is recognized as the first world record on Speedrun.com, with faster times taking over 12 years to emerge.
Sunday Multiplex
Fortnite's April Crew Pack is set to release, with official trailers and content creator videos available. Separately, the developers of Atomfall reacted to a 26-minute speedrun of their game, as reported by IGN.
After 40 years, Super Mario Bros speedrunners discover "the Holy Grail of glitches"
Speedrunners have discovered a significant glitch in the original Super Mario Bros., dubbed "the Holy Grail of glitches," after a year of research stemming from a similar discovery in Super Mario Bros. 2. This arbitrary code execution exploit allows for extensive manipulation of the game's code, though it is not practical for standard speedruns due to its complexity and time investment.
Buffs, Nerfs, and Bugs
Players of Super Mario Bros. have discovered a significant new glitch that impacts speedrunning strategies. The article discusses the implications of this bug for the speedrunning community.
Pokemon Pokopia speedruns are already a thing, and they somehow don't use the cozy life sim's fastest ability
Players have already discovered speedrunning strategies for Pokemon Pokopia, with completion times around three hours. These runs often bypass certain in-game abilities and optimal biome placements to achieve faster credits. The article notes that the game's fastest ability, Graveller's Rollout, is surprisingly skipped in these speedruns.