Stealth
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Alien: Isolation 2 Prologue Gameplay is Terrifyingly Similar to the First Game
Creative Assembly's hands-on demo for Alien: Isolation 2 showcases a terrifying prologue that closely mirrors the mechanics of the first game. Players reprise the role of Blake, investigating a downed spacecraft and evading a Xenomorph using stealth and distraction. Despite lacking a release date, the game is confirmed for Xbox Series X/S, PlayStation 5, PC, and Nintendo Switch 2, with the narrative expanding to a larger settlement.
Resonance: A Plague Tale Legacy Is Good If You Do The Necessary Homework Beforehand
A Plague Tale: Resonance offers a compelling narrative and engaging puzzles, particularly in its first half, but struggles to maintain momentum. While it introduces new gameplay elements like combat and stealth, these systems falter in the latter half, especially without a lock-on mechanic. The game's reliance on prior knowledge of the series for its conclusion is a significant drawback for newcomers.
I found solace from Silent Hill: Townfall's stealthy horror in the soothing Britishness of its abandoned homes
Silent Hill: Townfall, developed by Screen Burn Interactive, offers a stealth-focused survival horror experience set in a 1990s Scottish village. The game emphasizes evasion and puzzle-solving over combat, utilizing a unique CRTV device to track enemies. Director Jon McKellen highlights the nostalgic British setting and the deliberate clunkiness of the technology to enhance the unsettling atmosphere.
Future Games Show at Gamescom 2026: Every Announcement and Game Revealed | Invision Game Community
The Future Games Show at Gamescom 2026 featured over 40 game announcements, including world premieres and new gameplay. The showcase highlighted a diverse range of titles across genres like RPGs, shooters, and strategy games, with many set for 2026 and 2027 releases on PC and consoles. Notable reveals included new entries in established franchises and unique indie projects.
'No, you cannot do the game 100% without killing' — Rainbow Six Tactics game director confirms players can't do a complete no-kill playthrough since some missions require players to kill enemies that are out of range for non-lethal takedowns
Ubisoft has confirmed that players cannot complete Rainbow Six Tactics with a 100% non-lethal playthrough. Game director Martial Potron stated that while most missions incentivize non-lethal takedowns for intel, some require players to kill enemies that are out of reach for non-lethal methods. The game is set to launch in 2027 for PC, PlayStation 5, Xbox Series X, and Xbox Series S.
7 Metal Gear Solid 4 tips to help you complete your final mission
This guide provides seven essential tips for completing Metal Gear Solid 4: Guns of the Patriots, focusing on stealth mechanics like OctoCamo and social stealth. It also covers managing Snake's Stress, Psyche, and Life levels, utilizing the Solid Eye system, the Metal Gear Mk.II drone, and the Drebin Store's War Economy.
Beloved Konami PS5 Action Game Collection Out Today on PlayStation Store
Konami has released the Metal Gear Solid: Master Collection Vol. 2 for PlayStation 5, featuring HD versions of Metal Gear Solid 4: Guns of the Patriots and Metal Gear Solid: Peace Walker, along with Metal Gear: Ghost Babel. The collection includes bonus content like a screenplay book, master book, digital soundtrack, and in-game bonuses. It is available for $49.99 on the PlayStation Store, with individual titles also purchasable separately.
Resonance A Plague Tale Legacy ditches the rats in an attempt to "break the mold and try something else"
The next installment in the A Plague Tale series, Resonance A Plague Tale Legacy, will remove the signature rat gameplay to explore new mechanics and themes. Creative Director David Dedeine stated that the rat gameplay was reaching an end and that the team wants to "break the mold and try something else." The new Macula threat will be an external force to avoid, maintaining the series' stealth elements while offering different strategic approaches.
Militsioner is a Stealth-Based Immersive Sim About Escaping From a Giant Policeman
Developer Tallboys and publisher Critical Reflex announced Militsioner, a stealth-based immersive sim where players must escape a giant policeman. The game, revealed during Gamescom 2026, will feature sneaking mechanics, an in-game economy, and a dialogue system. Militsioner is slated for release in 2027 on PC and Xbox Series X/S, and will be available on Game Pass day one.
We Are So Cooked heading to Nintendo Switch 2, Switch
1312 Interactive and Dwarven Brothers have confirmed that the physics-stealth game We Are So Cooked will be released on both the Nintendo Switch and the upcoming Nintendo Switch 2. The game challenges up to four players to discreetly dispose of a body while avoiding onlookers, security, and environmental hazards.
Resonance: A Plague Tale Legacy review - Death has a new face
Resonance: A Plague Tale Legacy offers a fluid and narrative-driven action experience that stays true to the series' themes, despite a heavier focus on combat. While the game excels in its atmospheric horror and compelling story, it is unfortunately hampered by significant performance issues and bugs on PC, which can detract from immersion. Despite these technical drawbacks, the game is considered a worthwhile experience for fans.
Resonance: A Plague Tale Legacy Review – Blood and Glory
Resonance: A Plague Tale Legacy, developed by Asobo Studio and published by Focus Entertainment, offers a departure from the series' stealth roots with action-adventure gameplay and a prequel story set before A Plague Tale: Innocence. While the game features stunning visuals, a compelling central mystery, and strong performances, its combat and puzzle design are criticized for being repetitive and lacking depth, ultimately feeling like a shadow of its predecessors.
Review: Resonance: A Plague Tale (Xbox Series X)
Resonance: A Plague Tale shifts the franchise's focus from stealth to action, centering on the character Sophia. Set 15 years before the original games, this prequel explores Sophia's origins and development as a capable fighter, incorporating elements of Greek mythology. The game features fluid combat, intriguing puzzles, and stunning visuals, making it a compelling experience for both new and existing fans of the series.
Resonance: A Plague Tale Legacy review: Break the curse
Resonance: A Plague Tale Legacy shifts focus to combat with a new protagonist, Sophia, who is burdened by a curse and seeks answers on Minotaur Island. The game features stunning, photorealistic visuals and precise facial capture, reminiscent of first-party PlayStation titles like Uncharted. While the combat can become repetitive and stealth segments may feel samey, the emotional character relationships, clever puzzles, and tense horror elements make for an engaging experience.
Resonance: A Plague Tale Legacy review - sturdy prequel descends into a labyrinth of misery
A Plague Tale: Resonance, a prequel to the series, introduces toe-to-toe combat and hands-off puzzling, effectively enhancing the established formula. While the game features impressive visuals and a smartly paced action-adventure structure, its second half becomes excessively grim, detracting from the overall experience. The review highlights the game's 'double-A' spirit, characterized by unique design choices and a scrappy outsider feel, despite its darker narrative turn.
Resonance: A Plague Tale Legacy - escaping the rat race
A Plague Tale: Resonance is a prequel that stands apart from its predecessors, offering a more combat-oriented experience with a new protagonist, Sophia. The game successfully blends stealth, action, and puzzle-solving, set against a backdrop inspired by the myth of King Minos and the Minotaur. It features impressive visuals, strong voice acting, and polished mechanics, making it a compelling recommendation for fans of action RPGs.
Resonance: A Plague Tale Legacy review – a competent action game spinoff that loses what made its predecessors unique
Resonance: A Plague Tale Legacy is a competent action game spinoff that shifts focus from the series' signature stealth and rat mechanics to melee combat. Set 16 years before A Plague Tale: Requiem, it follows Sophia's origin story as she uncovers the secrets of a mysterious island. While Asobo Studio successfully implements a characterful combat system, the game's linear design and lack of the iconic rats make it less distinct than its predecessors.
The Beauty and Horror of A Plague Tale: Innocence
A Plague Tale: Innocence is lauded as a visually stunning and emotionally powerful action-adventure game that was overlooked upon its 2019 release. Despite its indie marketing reach, it featured blockbuster production values and compelling gameplay centered on stealth and survival in medieval France during the Black Plague. The article highlights its harrowing yet beautiful presentation of history and the enduring human spirit, noting that even its successors struggle to replicate the original's unique impact.
Metro 2039 takes us back to Moscow, but it's still got some delicious bits of Exodus in there
4A Games is returning to Moscow with Metro 2039, the fourth mainline entry in the series, featuring a new protagonist named The Stranger. The preview highlights a blend of familiar Metro gameplay with the open-world elements introduced in Metro Exodus, offering exploration above ground and stealth-focused combat in tunnels. Despite some reservations about the new protagonist's voice acting, the preview expresses excitement for the full release.
Metro 2039 preview - hands-on with gaming’s grimmest post-apocalypse
Metro 2039, developed by 4A Games in Ukraine, continues the grim post-apocalyptic series with themes shaped by recent conflict. The preview showcases a darker tone, a new protagonist named The Stranger, and enhanced gameplay mechanics including improved enemy AI, weapon crafting, and environmental storytelling. The game is set to release in February 2027 for PC, PlayStation 5, and Xbox Series X.