Survival
Ongoing coverage on Survival.
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Nej, Subnautica 2 kommer inte att få regelrätta strider
Unknown Worlds has addressed player feedback regarding combat in Subnautica 2, stating that the game will not feature traditional combat. Instead, the developers will focus on improving player countermeasures and adjusting enemy aggression to enhance the survival and exploration experience. The game is currently in early access and has received positive reviews.
ARK Survival Ascended Launches Fantastic Tames Season 1 | Invision Game Community
Studio Wildcard has launched Fantastic Tames Season 1 for ARK: Survival Ascended, adding new mystical creatures like the Burrowbuck, Cerberax, and Enigmasaur with unique abilities. This premium content pack, available for $9.99 on PC and consoles, expands the game's survival and combat mechanics. A free Araneo TLC update also introduces enhanced mobility and web mechanics for the spider creature.
EdCorp - A New Publisher and Developer with Fair, Dev-Focused Terms Arrives!
Former Coatsink founders Eddie, Tom, Paul, and Simon have launched EdCorp, a new developer and publisher focused on supporting independent game creators with fair terms. EdCorp will fund, market, and develop original and licensed projects for PC and consoles, offering up to a 75% revenue share for developers. Their first signed title is the post-apocalyptic exploration sim GARBAGE COUNTRY from developer Thomas van den Berg.
Subnautica 2 devs have heard your 'strong request' for combat, but it's not going to happen: 'Subnautica has always been built around vulnerability, exploration, and survival'
Developer Unknown Worlds has addressed player requests for combat in Subnautica 2, stating that the game's core design will remain focused on vulnerability, exploration, and survival. While acknowledging the desire for direct confrontation with hostile creatures, the developers emphasized that avoidance and mitigation tools are intended to be the primary means of defense. The studio also reiterated its commitment to listening to player feedback during the early access period.
In this survival game by an ex-Dying Light developer, the Light is actually dying.
Dusklander, an isometric survival game developed by solo developer Bitrunner, has been officially announced. The game features a goth protagonist trapped in a nightmare world where light is a crucial survival resource. It incorporates permadeath with roguelite meta-progression and procedural generation, drawing inspiration from titles like Don't Starve and Valheim.
Subnautica 2 Improvements On The Way, But No, You Can't Fight The Fish
Developer Unknown Worlds has outlined upcoming improvements for Subnautica 2, focusing on making predator encounters less frustrating and more engaging without introducing combat. The studio also apologized for past communication issues with the community regarding its early access approach. This news comes amidst a legal dispute between Unknown Worlds and its parent company, Krafton, over leadership changes and bonuses.
Subnautica 2 Improvements On The Way, But No, You Can't Fight The Fish
Developer Unknown Worlds is planning improvements for Subnautica 2 based on player feedback, focusing on making predator encounters less frustrating and more engaging without introducing combat. The studio also apologized for past communication issues and emphasized its collaborative approach to early access. This comes amidst a legal dispute between Unknown Worlds and its publisher Krafton regarding bonuses.
Subnautica 2 "creature mitigation" a priority for updates as dev is stunned by players with no sense of danger: "I don't think we thought people would build by wolves"
Unknown Worlds Entertainment plans frequent updates for Subnautica 2's Early Access, focusing on 'creature mitigation' after being surprised by players building bases near dangerous creatures. Design lead Anthony Gallegos stated that while major updates will add new content, minor updates will address issues like creature aggression and player feedback. The studio is committed to improving in-game feedback for creature interactions and creature 'downtime' rather than introducing player weapons.
Outward 2 early access release date has been set for July 7th
Nine Dot Studios has announced that Outward 2 will launch its early access on July 7th, accompanied by a new trailer showcasing the game's visuals. The studio also plans a closed beta starting May 26th. CEO Guillaume Boucher-Vidal highlighted improvements in character creation, story, world-building, and combat, aiming to enhance the core Outward experience.
How To Unlock All Biomod Upgrades In Subnautica 2
This guide details how to unlock all active and passive Biomod upgrades in Subnautica 2. Biomods can be equipped via a Biolab, with some available by default and others unlocked by scanning specific creatures using the Bioscanner. The article lists each Biomod, its effect, and the creature required to unlock it.
Zombie Survival Deckbuilder The Dead Await, Launches Into 1.0 Today
The zombie survival deck-builder The Dead Await has officially launched into Version 1.0 on PC via Steam and the indie.io Store. Developed by Shotx Studio and published by indie.io, the game combines open-world survival, caravan management, and strategic deck-building combat. The 1.0 update introduces Act III, new progression systems, and an Arena mode.
Set Sail in DREADMOOR’s First Public Playtest as Part of Steam Ocean Fest
DREADMOOR, a post-apocalyptic fishing adventure from Dream Dock and Digital Vortex Entertainment, is launching its first public playtest on Steam for PC as part of Steam Ocean Fest. The playtest introduces new features like a day/night cycle and exploration mechanics. The game is set to release in Q4 2026.
Subnautica 2: How to quickly expand your tiny starting inventory at the start
Subnautica 2 players can quickly expand their starting inventory by finding and interacting with biobeds. The first biobed is located in Chap's lifepod, which can be reached early in the game by following the initial story objectives. Each biobed interaction adds three inventory slots, with more biobeds available throughout the game for further expansion.
Subnautica 2 Dev Gives Players Hope Amid the Game's First Hot Topic Following Launch
Subnautica 2's early access launch has ignited a player debate centered on whether to kill in-game fish. This discussion is the first major topic of conversation following the game's release.
The Subnautica 2 fish self-defence debate rages on, as the game’s non-violent themes clash with player desire to fend off underwater threats
Subnautica 2's emphasis on non-violence, where players must evade rather than fight aggressive creatures, is causing frustration among some players who desire defensive options. While developers Unknown Worlds, including lead game designer Anthony Gallegos, are committed to this design choice, they are open to ideating on new ways for players to defend themselves without resorting to killing. This clash between developer intent and player desire for self-defense, particularly against smaller threats, is a recurring point of discussion within the community.
Outbound Review – Just me, my van and no plan
Outbound is an open-world survival and exploration game where players live out of a campervan, focusing on resource gathering, crafting, and base building. While the game features a gorgeous environment and a robust base-building system, its core loop is repetitive and unrewarding, with sluggish traversal and a lack of narrative drive making the experience feel isolating and uninspired.
How to investigate the Tadpole Pens in Subnautica 2
This guide explains how to investigate the Tadpole Pens in Subnautica 2 by finding a passcode. Players must locate Zip's Blackbox southwest of the facility to find a databank containing the access keycode for the Tadpole Pens doorway. Access to the Tadpole mini submarine is recommended for easier navigation and survival against aggressive fauna.
How to investigate the Tadpole Pens in Subnautica 2
This guide explains how to investigate the Tadpole Pens in Subnautica 2 by locating Zip's Blackbox to find the necessary access keycode. Players will need to find a databank atop a purple tendril near the Blackbox to obtain the 'Kurul Level Access Key' to unlock the facility's main door. Access to the Tadpole mini submarine is recommended due to aggressive fauna and deep-water exploration.
Retro Wave Arena: Pixelia - Free Online Browser Game
Retro Wave Arena: Pixelia is a new free online browser game that offers a nostalgic retro wave survival experience. Players fight through endless enemy waves, choose upgrades, and battle bosses in a pixel-style arena. The game features class-based gameplay and tracks personal best waves achieved.
How to get Heat Tolerance in Subnautica 2
This guide explains how to obtain Heat Tolerance in Subnautica 2, a crucial adaptation for exploring volcanic regions. Players must craft a Sonic Resonator to clear bloom infestations from Angel Comb plants, ultimately allowing them to acquire the Heat Tolerance adaptation bulb.