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Technical Limitations

Ongoing coverage on Technical Limitations.

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Tech Radar

Techland cancels PS4 and Xbox One versions of Dying Light: The Beast — 'It became clear that bringing the game to those platforms would require compromises that would prevent us from delivering the experience we set out to create'

Techland has cancelled the PlayStation 4 and Xbox One versions of Dying Light: The Beast, stating the game was built for current-generation hardware and could not be brought to last-gen consoles without significant compromises. The studio apologized for the disappointment and confirmed that refunds would be available for those expecting to play on the older platforms.

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Escapist Magazine

Techland cancel Dying Light: The Beast for PS4 and Xbox One release

Techland has officially canceled the PlayStation 4 and Xbox One versions of Dying Light: The Beast due to technical limitations. The studio stated the game was designed for current-generation hardware and could not be compromised for last-gen consoles. Refunds are available for those who pre-ordered the game on these platforms.

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Retro Gamer

"Limitation sparks creativity": Cyberpunk 2077 quest lead turned one character's appearance into "part of the story" because CD Projekt Red couldn't afford the alternative

CD Projekt Red's quest lead Paweł Sasko revealed that a design choice for Meredith Stout's appearance in Cyberpunk 2077, specifically her shaved head and concrete-encased feet, was a creative solution to budget limitations. The studio could not afford to animate hair underwater, leading Sasko to incorporate the shaved head into the narrative as a symbol of lost honor and shame, demonstrating how limitations can spark creativity in game development.

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Destructoid

From rabbit slaves to entirely new dimensions created, here are 5 black magic tricks game devs used to make your favorite games

This article explores ingenious 'black magic' tricks used by game developers to overcome technical limitations and create compelling game experiences. Examples include using tiny NPC operators for destructible objects in World of Warcraft, leveraging realistic dog behaviors in Fable 2, creating parallel dimensions for reflections in Conker's Bad Fur Day, and employing complex pause mechanics in games like Waves of Steel. The Elder Scrolls 3: Morrowind on Xbox utilized a hidden console reboot to manage its demanding RAM requirements.