Third-Party Support
Ongoing coverage on Third-Party Support.
Latest coverage
The Nintendo curse was real: Only 2 of GameCube's 10 best-selling games in the US were third-party
An analysis of the Nintendo GameCube's best-selling games in the US reveals a significant lack of third-party support, with only two third-party titles making it into the top 10. While some third-party games like SoulCalibur 2, which featured Link, performed well, many notable titles like Resident Evil 4 barely missed the top 20, highlighting the platform's struggles with attracting external developers.
CD Projekt Red talks Cyberpunk 2077 on Nintendo Switch 2, “very happy” with sales numbers
CD Projekt Red is "very happy" with the sales performance of Cyberpunk 2077 on the Nintendo Switch 2, with joint CEO Michał Nowakowski stating it was the best-selling third-party game on the platform at launch and has since broken even. The company was impressed with the hardware and the positive reception from both players and Nintendo.
Nintendo’s plan for the Switch 2 makes a lot more sense than Xbox or PS5 - Reader's Feature
A reader argues that Nintendo's strategy for the Nintendo Switch 2, focusing on extending reach through a diverse software lineup and third-party support, makes more sense than the approaches of Xbox and PlayStation. Despite personal preferences, the first year's focus on depth, breadth, and reach has proven successful with significant unit and game sales.
Warhammer 40,000: Space Marine 2 Storms Onto Switch 2 Later This Year
Warhammer 40,000: Space Marine 2 is confirmed to be launching on the Nintendo Switch 2 later this year. While the visuals have been optimized for the new platform and may not be as crisp as on other systems, the core experience is expected to remain intact. The game is noted for its brutal third-person combat and is seen as a potential alternative for fans looking for a Gears of War-like experience on Nintendo hardware.
One year later: is the Nintendo Switch 2 everything we hoped for? Pure Nintendo Podcast E165
This podcast episode discusses the Nintendo Switch 2's first year, covering its launch, highlights, missing features, and future prospects. The hosts also touch upon third-party support and recent game announcements from Summer Game Fest. The discussion includes mentions of specific games and events like Kong Off, Mario Kart 64, and Goldeneye competitions.
One year later: is the Nintendo Switch 2 everything we hoped for? Pure Nintendo Podcast E165
This podcast episode discusses the Nintendo Switch 2's first year, covering its launch, highlights, missing features, and future prospects. The hosts also touch upon third-party support and recently announced titles from Summer Game Fest.
Nintendo Switch 2 At One: Nintendo’s Biggest Wins, Misses, And Surprises
The Nintendo Switch 2 has had a strong sales start, becoming Nintendo's fastest-selling console, but momentum is slowing. While it offers good value compared to competitors, its first-party game lineup has not yet matched the success of its predecessor, relying heavily on third-party titles. Nintendo's continued practice of charging for graphical upgrades and other services has also frustrated some owners.
Nintendo is underselling the power of the Switch 2 and its ports – but why?
Despite the Nintendo Switch 2's surprising power and strong third-party ports, Nintendo is underselling its capabilities. The article argues that Nintendo's lack of promotion for these impressive ports, which include titles comparable to PlayStation 5 and Xbox Series X/S versions, is a missed opportunity for sales momentum, especially in Western markets.