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Time Mechanics

Ongoing coverage on Time Mechanics.

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PC Gamer

The Blood of Dawnwalker sequel may not have the divisive time mechanic that so many players dislike: 'We will not…

Rebel Wolves is considering whether to include the divisive time mechanic from The Blood of Dawnwalker in its sequel. Studio CEO Konrad Tomaszkiewicz stated that the system will be used only if it fits the narrative, acknowledging player feedback and the popularity of mods that remove it. He also noted that complaints about the mechanic have decreased as players have completed the game and found sufficient time to experience its content.

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Eurogamer

The Blood of Dawnwalker's controversial time mechanic won't necessarily be in a sequel, the game director says

Konrad Tomaszkiewicz, director of The Blood of Dawnwalker, has stated that the game's controversial time mechanic may not be included in future installments. He indicated that the mechanic, which imposes a time limit on quests and actions, will only be used if it fits the narrative, and that Rebel Wolves is exploring other innovative ideas for the RPG genre. Tomaszkiewicz acknowledged player complaints but defended the mechanic's balance, noting that most content is achievable within the time limit and that mods exist for those who prefer to play without it.

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Retro Gamer

I played The Blood of Dawnwalker for 4 hours, and this vampire RPG already exceeds its Witcher 3 comparisons

The Blood of Dawnwalker, an ambitious vampire RPG from Rebel Wolves, is drawing comparisons to The Witcher 3, particularly due to its director Konrad Tomaszkiewicz. The game features a 14th-century setting in Eastern Europe, where players control a protagonist turned vampire who has 30 in-game days to save his family. Early gameplay highlights include a unique time mechanic that progresses with questing and leveling, and a combat system blending swordplay with vampiric abilities, available on PC, PlayStation 5, and Xbox Series X.

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