Triple-A
Ongoing coverage on Triple-A.
Latest coverage
"I think that might be a misread": Thief designer on why making a triple-A immersive sim doesn't really work
Randy Smith Evergreen, a designer on Thief: The Dark Project, suggests that the immersive sim genre may not be suited for triple-A development due to its niche audience. He proposes that a triple-I or double-A approach with smaller budgets and passionate teams could be more viable for creating successful immersive sims, citing the original Thief's modest budget as an example.
Unbound is Shinji Mikami's new studio, and it's developing an "original IP" triple-A project
Resident Evil director Shinji Mikami has launched a new independent studio named Unbound, which is developing an original triple-A project. The studio, established in late 2022 and operational since May 2023, currently has around 50 employees with plans to expand to 150. The team is targeting high-end consumer games for platforms including PlayStation 5, Xbox, and PC.