UI/UX Design
Ongoing coverage on UI/UX Design.
Latest coverage
Star Trek: Voyager – Across the Unknown 1.7 update announced, patch notes – Delta Flyer and more
Star Trek: Voyager – Across the Unknown has announced its 1.7 update, featuring the free Delta Flyer mechanic, a new questline with Tom Paris, and construction systems. The update also includes combat ally roles, new quest branches, and numerous fixes and improvements to quests, UI, gameplay balance, stability, and visuals. The game is available on Nintendo Switch.
Final Fantasy 7 Rebirth director says RPGs like Clair Obscur: Expedition 33 "may have been inevitable" as new players favor real-time games over turn-based
Final Fantasy 7 Rebirth director Naoki Hamaguchi believes the trend of blending turn-based combat with real-time elements is an inevitable evolution for RPGs, as younger players favor instant feedback. He notes that pure turn-based games are increasingly seen as legacy genres, though innovative titles like Clair Obscur: Expedition 33 and Persona 5 demonstrate ways to keep the combat engaging through presentation and mechanics.
Mario Kart World dev discusses how the map was designed
A Nintendo developer shared insights into the UI/UX design process for Mario Kart World's interconnected world map. The team prioritized intuitive understanding of the vast game world, focusing on making tracks, roads, and land noticeable in that order. The map design aimed to evoke excitement for selecting tracks and enhance immersion by integrating with the game's navigation systems.