Unreal Engine 5
Ongoing coverage on Unreal Engine 5.
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Deus Ex Dev Eidos-Montreal Conducts Mass Layoffs Affecting 124 People
Eidos-Montreal has conducted mass layoffs, resulting in 124 employees losing their jobs and studio head David Anfossi departing. The developer cited changing project needs as the reason for the cuts, which affect various disciplines. This follows recent downsizing trends in the industry, including over 1,000 job cuts at Epic Games.
Epic Games Will Solve Insurance Issues for Family of a Recently Laid-Off Terminally Ill Employee
Epic Games CEO Tim Sweeney announced the company will resolve insurance issues for a terminally ill employee who was laid off, amidst criticism. Sweeney stated that medical information was not a factor in the layoff decision, which was attributed to a downturn in Fortnite engagement and overall industry challenges. The company is providing severance packages, extended healthcare coverage, and accelerated stock options to affected employees.
The Player Who Can’t Level Up – Beta Sign Up | Alpha Beta Gamer
The Player Who Can't Level Up is an action roguelite based on a web novel and webtoon, featuring a protagonist permanently stuck at Level 1 who compensates with an Ego Shard perk system. Developed in Unreal Engine 5, the game offers fast-paced combat, multi-phase boss fights, and a roguelite structure with new shard combinations and secrets revealed each playthrough. Beta sign-ups are currently available.
Face the F5: New Cinematic Trailer for 'Funnel Runners' Showcases Unreal Engine 5 Chaos
Supernova Studios has released a new cinematic trailer for their upcoming co-op survival game, Funnel Runners, showcasing its Unreal Engine 5-powered destruction and F5 tornado gameplay. The game, set to launch in Q2 2026 for PC, allows up to eight players to scavenge and repair an escape van before a massive tornado destroys the city. Funnel Runners has already garnered over 80,000 Steam wishlists.
Riot Games Developing Open-World League of Legends RPG - GameHaunt
Riot Games is reportedly developing an open-world action RPG codenamed 'League Next,' set in the League of Legends universe. Leaks suggest a late 2027 launch for PC and mobile with cross-play, featuring anime-inspired graphics built on Unreal Engine 5 and a character-swap combat system. This project marks a significant departure from Riot's MOBA origins and aims to compete with titles like Genshin Impact.
Way of the Hunter 2 is Coming Soon to Xbox Series X|S!
Way of the Hunter 2 is set to release on Xbox Series X|S, featuring a move to Unreal Engine 5 for enhanced visual fidelity and systemic features. The game introduces new gear, a hunting dog companion for tracking, and a new hunting ground in New Laurentia, Canada, with over 30 species to pursue.
"We were there in the 80s for the crash, and this is definitely crashier." John and Brenda Romero reflect on the industry crisis
John and Brenda Romero reflect on the current state of the video game industry, likening it to the 1983 crash and describing it as "definitely crashier." Romero Games faced significant downsizing due to a funding pull, leading to a dramatic reduction in staff. Despite these challenges and industry-wide layoffs, the Romeros remain committed to developing their new game and express passion for creating games.
Cycling Giants Ride – Tour de France 2026 And Pro Cycling Manager 26 Confirmed For June Launch
NACON and Cyanide Studio have confirmed that Tour de France 2026 and Pro Cycling Manager 26 will launch on June 4, 2026. Tour de France 2026 will be available on PlayStation 5, Xbox Series X, and PC, featuring dynamic weather powered by Unreal Engine 5. Pro Cycling Manager 26, exclusive to PC, focuses on deeper strategic management aspects of the sport.
Zero Station: Interval – Beta Demo | Alpha Beta Gamer
Zero Station: Interval is a reality-bending anomaly hunting game where players must identify spatial distortions within an interdimensional subway station to survive. Powered by Unreal Engine 5, the game emphasizes intuition and memory, as mistakes reset the player's progress. A beta demo is available for download.
Neverness to Everness Global Launch Scheduled for April 29 - GameHaunt
Neverness to Everness, a supernatural urban open-world RPG, is set to launch globally on April 29, 2026, as a free-to-play title. Developed by Hotta Studio and published by Perfect World Games, it will be available on PC, Mac, PlayStation 5, iOS, and Android with full cross-platform save support. The game utilizes Unreal Engine 5 and offers optional in-game purchases, including a starter pack for PlayStation 5 users.
Psychological Horror RPG “Akolyta” Launches Gamefound Campaign to Fund Episode 1 Development
Indie developer Pterosoft Studio has launched a Gamefound campaign to fund the first episode of their psychological horror RPG, Akolyta. The game, built in Unreal Engine 5, focuses on serious themes of mental health and trauma, with narrative elements co-written by a licensed psychologist. The campaign aims to raise €250,000 to develop and release Episode 1.
The Trail Starts Here: Way of the Hunter 2 Now Available in Early Access
Way of the Hunter 2 has launched in Early Access on Steam, developed by Nine Rocks Games and published by THQ Nordic. Players can purchase the game for $29.99, with a 20% discount available until April 9th, 2026. The Early Access period is expected to last around six months, during which player feedback will influence the game's development, which has transitioned to Unreal Engine 5.
PLAYERUNKNOWN Productions’ Emergent Survival Game Prologue: Go Wayback! Brings More Ways To Explore The Wild In Upcoming Update
PLAYERUNKNOWN Productions has released a major update for its Early Access survival game, Prologue: Go Wayback!. The update introduces visual weather improvements, dynamic terrain, enhanced cooking and foraging, a new liquids system, and a glider for free roam mode. The studio also continues development on its 'Melba' technology platform, showcased in Preface: Undiscovered World.
Fortnite Rocket Racing and more are being sunsetted amidst layoffs
Epic Games is shutting down several Fortnite modes, including Rocket Racing, Ballistic, and Festival Battle Stage, amidst significant layoffs affecting over 1,000 employees. The company is also discontinuing downloads for the original Horizon Chase and Horizon Chase Turbo. Epic Games CEO Tim Sweeney stated the company is rebuilding its foundations to navigate industry upheaval and focus on seasonal content for Fortnite and future Unreal Engine development.
6 months after Borderlands 4 launch, Gearbox admits "we have more to do" to fix ongoing PC performance issues but promises "we're in it for the long haul!"
Gearbox Software has acknowledged ongoing PC performance issues with Borderlands 4, six months after its launch. The developer has implemented significant optimizations, improving average frame rates by approximately 20% and nearly halving the crash rate. Gearbox has committed to further improvements, stating they are "in it for the long haul" and are working to optimize the game built on Unreal Engine 5.
Fortnite Developer Says They Have to “Pick Up the Pieces and Keep Moving Forward” After Lay-Offs
Epic Games has undergone significant layoffs, impacting over 1,000 employees due to a downturn in Fortnite's performance. CEO Tim Sweeney cited spending exceeding revenue as the reason for the cuts, aiming to stabilize the company. In addition to layoffs, Epic Games is shutting down three Fortnite game modes: Rocket Racing, Ballistic, and Festival Battle Stage.
Epic Lays Off 1,000 Following Fortnite Dropoff
Epic Games is laying off 1,000 employees due to declining Fortnite engagement and rising operational costs. CEO Tim Sweeney stated that the company is spending more than it earns, necessitating significant cuts to ensure financial stability. The company plans to focus on developing new Fortnite experiences and advancing its Unreal Engine technology.
Fortnite Dev Lays Off Staff, Shutting Down Games
Epic Games CEO Tim Sweeney announced significant layoffs affecting over 1,000 employees, citing a decline in Fortnite's player engagement and overall industry challenges. This restructuring includes shutting down several games like Rocket Racing and Festival Battle Stage, while raising the price of in-game currency V-Bucks to improve revenue. Sweeney emphasized these cuts are for sustainability and unrelated to AI development.
Ritual Tides Becomes a Strong Contender in the Horror Genre in 2026 - GameHaunt
Ritual Tides, a first-person survival horror game from Vertpaint, is set to release on PC via Steam in 2026. Developed by veterans from Rockstar Games and CI Games, the title utilizes Unreal Engine 5 to deliver Lovecraftian cosmic dread mixed with intense gunplay against spider-like monsters on a remote island. The game emphasizes scarce resources, environmental puzzles, and atmospheric sound design.
The Seven Deadly Sins Origin Launches on Android and iOS - GameHaunt
The Seven Deadly Sins: Origin has launched globally on Android, iOS, PC via Steam, and PlayStation 5 as a free-to-play open-world action RPG. Developed by Netmarble using Unreal Engine 5, the game features real-time combat, full cross-play, and cross-progression between all platforms. Players control Tristan, the son of Meliodas and Elizabeth, exploring a new storyline within the world of Britannia.