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Unreal Engine

Ongoing coverage on Unreal Engine.

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PC GamerNeutral

It's really starting to look like a new StarCraft game will be revealed at BlizzCon

Speculation is mounting that a new StarCraft game will be revealed at BlizzCon 2026, fueled by reports of Nexon developing a new title and unusual activity on the StarCraft website. While a StarCraft 3 RTS is possible, hints suggest a shooter might be more likely, aligning with Microsoft's strategy.

FZ.seNeutral

CDPR: The Witcher 4 kommer inte att se ut som "ytterligare ett Unreal Engine-spel"

CD Projekt Red's CEO Michał Nowakowski addressed concerns that The Witcher 4, built on Unreal Engine, will resemble other games using the engine. He assured that the game will retain CDPR's distinct style and that the underlying technology will be irrelevant to players. The company aims to release The Witcher 4 by 2028.

Checkpoint GamingVery negative

Brigandine Abyss Review – One step forward, five steps back

Brigandine Abyss, a strategy RPG from Adglobe and NIS America, fails to impress with its dated design and uninspired story. While the game offers approachable grand strategy elements and a decent soundtrack, its repetitive gameplay, bland visuals, and balancing issues make it a significant step back for the series. The narrative is particularly weak, lacking depth and failing to engage players.

Shack NewsNegative

Gamescom 2026 developers report theft of equipment from floor booths

Multiple developers and companies, including iam8bit and Ryan Laley, reported theft of laptops and equipment from their booths at Gamescom 2026. Police reports have been filed, and Tessera Studios also had items stolen. The incidents have led to criticism of Gamescom's security measures, with some developers offering support to the affected parties.

Games IndustryPositive

The Hollywood disruptors making a large-scale game with a 12-person team – and no generative AI

Wolf Haus Games is developing a co-op cult simulator called Join Us with a small team of 12-13 developers, utilizing custom tools built in Unreal Engine. The studio, which has roots in the film industry, secured funding from Krafton and Lifelike Capital and is intentionally avoiding generative AI in its creative process, focusing on a human touch for game development.

PC GamesNVery positive

Star Wars has just returned to Fortnite, this time with a real-world Galaxy's Edge crossover

Fortnite has launched a new Star Wars crossover event, Star Wars: Smuggler's Gambit, which connects to the real-world Galaxy's Edge theme parks. Players can team up for co-op missions on the planet Ord Ryla, with special rewards offered for those who visit the parks in Orlando or Anaheim. The experience was built using Unreal Engine, allowing for asset integration between the game and the Millennium Falcon: Smuggler's Run attraction.

Rock Paper ShotgunNeutral

The Watcher is a creepy surveillance thriller with shiny Unreal Engine props - I just hope it's not as talkative as its trailer

The Watcher is a surveillance thriller developed by Yesterday's Sandwich that utilizes Unreal Engine. Players will operate a personal surveillance room to spy on inhabitants of an opposing apartment building, piecing together evidence and making choices that affect the residents' fates. While the premise is intriguing, the article expresses concern that the game's trailer suggests an overly talkative protagonist that may detract from the intended eerie simulation atmosphere.

The Xbox HubVery positive

Console Game Development Is Moving to Unreal Engine, and Halo Just Proved It

Halo Studios has transitioned from its proprietary Slipspace engine to Unreal Engine 5 for Halo: Campaign Evolved, marking a significant shift in console game development. This move aims to reduce internal engine maintenance costs, allowing more resources for game creation and faster content delivery to platforms like PlayStation, Xbox, and PC.

Retro GamerVery positive

How a Ghost of Yotei developer spent years making his own hit Steam game under the eye of Sony at Sucker Punch:…

Jean Nguyen, an animator at Sony's Sucker Punch studio, successfully developed and released his own Steam game, Dinoblade, with the company's support. The dinosaur action RPG has sold over 83,000 copies in its first week, achieving a 90% positive user review score. Nguyen highlights the creative freedom and learning opportunities gained from working on his independent project alongside his AAA role.

Games IndustryNeutral

Cyan reveals abandoned prototype for new Myst game, confirms different Myst game is in development

Cyan Worlds has confirmed a new Myst game is in early development, codenamed Mudfish, while also revealing an abandoned prototype called Project Anglerfish. The studio also announced physical editions of its Myst and Riven remakes for PlayStation 5, Xbox, and PC. Separately, game optimization firm CodeDev, also known as The Performance Guys, has launched a new division focused on Unreal Engine optimization, having previously worked on titles like Mafia: The Old Country.

Games IndustryPositive

CodeDev launches optimisation division The Performance Guys

UK co-development studio CodeDev has launched a new division named The Performance Guys, dedicated to tackling critical optimization work for game development projects. The division, which includes engineers and technical artists, aims to deliver significant memory usage savings and has already worked on titles like Mafia: The Old Country. CodeDev also developed an internal tool called 'Performance Intelligence' to provide detailed insights into budget and CPU usage, supporting optimization efforts across Unreal Engine, Unity, and proprietary technologies.

IGNNeutral

Halo: Campaign Evolved Review

Halo: Campaign Evolved offers a decent set of new missions that speak to the series' timelessness. However, it is largely a retread that serves as a test run for future installments utilizing Unreal Engine.

Metro UKNeutral

Games Inbox: Are you playing EA Sports FC more because of the World Cup?

Readers discuss their current engagement with EA Sports FC, with some playing less due to the lack of an official World Cup license and the team's performance. Other topics include potential Grand Theft Auto 6 boycotts, Xbox's mobile gaming strategy, the future of console design, and the impact of industry layoffs on studios like id Software.

Shack NewsNeutral

Evening Reading - July 9, 2026

This edition of Shacknews Evening Reading covers various gaming news and features, including reviews for Assassin's Creed IV: Black Flag and Digimon Story, discussions on 2XKO and Guilty Gear Strive, and mentions of Microsoft's potential new Quake game. It also touches on industry layoffs and includes personal anecdotes and internet content.

GamespotVery negative

Some Of The Most Impressive Gaming Tech Ever Wasn’t Enough To Save Devs From Xbox Cuts

Microsoft's recent layoffs at id Software have raised concerns about the future of its proprietary id Tech engine, with reports indicating a significant portion of the studio's coding talent was let go. This follows a trend of major studios, including 343 Industries and potentially MachineGames, moving away from internal engines towards Unreal Engine, potentially hindering technological innovation in the gaming industry.

Games PressVery positive

Absolution - The Sequel To Alida is coming

Absolution, the sequel to the 2004 game Alida, is set to release on PC via Steam on September 1, 2026. Developed over seven years by an indie developer, this 3D first-person adventure game utilizes Unreal Engine and features non-linear gameplay, captivating environments, and an original musical score.

Games IndustryNeutral

Jobs roundup: July 2026 | Robert Henrysson steps down as Supermassive Games CEO

Several key personnel changes have occurred in the gaming industry. Robert Henrysson has stepped down as CEO of Supermassive Games and partner at Nordisk Games. Christopher Serra joins Paramount Games as VP of business development and licensing, while Alexis Bonte departs as CEO of Stillfront. Nicholas Penwarden also leaves Epic Games after 15 years.

Games IndustryNeutral

Jobs roundup: July 2026 | Marathon director Joe Ziegler leaves Bungie

This article rounds up recent hires and departures within the games industry for July 2026. Notable moves include Joe Ziegler leaving Bungie's Marathon team, Chris Chung joining Neowiz, and Robert Henrysson stepping down as CEO of Supermassive Games. Several other companies announced new appointments across marketing, production, and business development roles.

EurogamerPositive

Hideo Kojima's experimental Xbox exclusive, OD, is reportedly safe from Microsoft cuts

Hideo Kojima's upcoming experimental Xbox exclusive, OD, is reportedly safe from recent cancellations and funding cuts within the Xbox division. Despite Microsoft reevaluating its gaming priorities, sources indicate that OD will continue to be published by Xbox. The game, described as a new form of media blending film and gaming, is being developed by Kojima Productions and features involvement from director Jordan Peele.

PC GamerNeutral

Former Unreal Engine director retires after 15 years at Epic

Nicholas Penwarden, a former director for Unreal Engine, has retired from Epic Games after 15 years with the company. He joins Sjoerd De Jong in retirement.