Upscaling Technology
Ongoing coverage on Upscaling Technology.
Latest coverage
Systemkraven för Fable är här och ser inte jättefarliga ut
The system requirements for Fable have been released, indicating that the game will not require upscaling technologies like DLSS for its base performance targets. Minimum requirements for 1080p at 30 FPS include an i7 6850K or Ryzen 5 2600 with an RTX 2060 or equivalent, while ultra settings aim for 4K at 60 FPS.
NBA 2K27 gives DLSS 5 a more faithful-looking game debut than feared, provided it’s running on the LeBron of GPUs
Nvidia's DLSS 5 AI rendering technology has debuted in NBA 2K27, showing a surprisingly inoffensive visual implementation that largely preserves the game's realistic aesthetic. However, this comes at a significant performance cost, with frame rates dropping substantially on RTX 50 series GPUs. While the visual fidelity is a step up, concerns remain about its broader applicability beyond photorealistic sports titles and its demanding performance requirements.
The Blood of Dawnwalker - best settings to tweak
This guide provides tips for optimizing performance in The Blood of Dawnwalker, a demanding PC game. It details how to adjust graphics settings like Shadow Quality, Light Quality, Foliage Quality, and Detail Quality to achieve a smoother frame rate without significantly sacrificing visual fidelity. The article also discusses the experimental Frame Generation feature as a way to further enhance smoothness.
Stellar Blade uses Nvidia's DLSS alongside "frame interpolation" to hit 60fps on Switch 2
Shift Up has detailed the technical approach for Stellar Blade's Nintendo Switch port, aiming for 60fps using Nvidia's DLSS for upscaling and AMD's FSR 3.1 for frame interpolation. The article notes the game will not use DLSS 5's AI filters, and touches on the studio's broader AI-positive stance.
Fable system requirements seem reasonable but with a 30 fps target and no mention of upscaling it's hard to say for…
The system requirements for the upcoming game Fable have been revealed, indicating a minimum of 1080p at 30 fps with older hardware. Recommended specs suggest 1440p at 30 fps or 1200p at 60 fps, with a notable lack of mention regarding upscaling technology.
Stellar Blade dev confirms Nintendo Switch 2 frame rate and resolution, explains how DLSS is being used
Shift Up has detailed the performance targets for Stellar Blade on the Nintendo Switch 2, aiming for 60 FPS in both docked and handheld modes. The game will feature an upscaled 1080p resolution when docked and an unscaled 720p in handheld. The studio is utilizing Nvidia's DLSS for upscaling in conjunction with AMD's FSR 3.1 for frame interpolation.
'Claude Strife': DLSS 5 has escaped into the wild, and things are immediately weird
A pre-release version of Nvidia's DLSS 5 technology has surfaced, leading to unusual and sometimes comedic visual results when implemented in games like Final Fantasy 7 Rebirth and Starfield. Unlike previous DLSS versions that focused on upscaling, DLSS 5 uses AI image generation to alter artwork, sometimes resulting in an aging or overly detailed effect on characters, sparking divided opinions among players.
After seeing what GTA 6 does to a PS5 we're even more desperate to see what the PC version has for us
Following the Grand Theft Auto VI gameplay reveal captured on PlayStation 5, the article expresses increased anticipation for the PC version. It analyzes the visual fidelity and technical limitations observed on the console, speculating on how PC hardware, advanced upscaling technologies like DLSS, and potential ray tracing features could significantly enhance the game's graphical presentation and performance.
Does Analogue 3D really make retro games 4K? Here's what you should know
The Analogue 3D is capable of upscaling Nintendo 64 games to 4K resolution, offering a significant visual improvement over original hardware. However, the effectiveness of this upscaling comes with certain limitations that players should be aware of.
The Blood of Dawnwalker's final system requirements include upscaling set to Balanced—so unsurprisingly,…
Rebel Wolves has updated the final system requirements for The Blood of Dawnwalker, now factoring in upscaling technologies like DLSS, FSR, and XeSS set to Balanced. The updated requirements show lower GPU demands compared to previous recommendations, with specific hardware listed for 1080p, 1440p, and 4K resolutions. The game is set to release on September 3.
Phantom Blade Zero’s PC Requirements Revealed, RTX 5080 16 GB Required for Path Tracing
S-Game has revealed the PC system requirements for Phantom Blade Zero, with the highest tier requiring an RTX 5080 16 GB for 2160p/60 FPS Path Tracing, though this is with upscaling enabled. Minimum requirements for 1080p/30 FPS include a GeForce GTX 1660 6 GB or Radeon RX 5500 XT 8 GB. The game is set to launch on October 29th for PlayStation 5 and PC, with a State of Play event scheduled for August 17th.
A new PS5 firmware beta update is here, and it's good news for PS5 Pro owners
A new beta firmware update for the PlayStation 5 introduces the PSSR 2.0 upscaling technology as the default option for PS5 Pro owners and adds the ability to disable Bluetooth entirely in select regions. The Bluetooth feature is intended for environments like esports venues to simplify controller pairing.
20 years later, I just realised the Final Fantasy 12 save on my PS2 memory card looks like it says Final Fantasy 9
A retro gaming enthusiast discovered that a PlayStation 2 save icon for Final Fantasy 12 on their memory card visually resembles the Final Fantasy 9 logo due to upscaling and deinterlacing artifacts. This article explains the technical reasons behind the visual quirk, attributing it to how low-resolution graphics are processed on modern displays rather than a game development error.
I've finally found an upscaler for my PS2 that kicks jitters to the curb, and it's affordable compared to its…
This article discusses the challenges of upscaling interlaced graphics from the PlayStation 2 era on modern displays, highlighting the jittery visuals that result. It introduces the GBS-C (GBS Control) as an affordable open-source HDMI converter that utilizes motion-adaptive deinterlacing to significantly reduce this jitter, offering a superior experience compared to standard deinterlacing techniques.
Forget Ultra settings, Halo: Campaign Evolved looks nearly as good with everything set to Low
A performance analysis of Halo: Campaign Evolved reveals that the difference between Low and Ultra graphics settings is subtle, with Low settings offering a significant performance boost without a substantial visual downgrade. The article recommends using Low settings for most PC configurations and suggests specific settings for the ASUS ROG Ally X handheld.
Halo: Campaign Evolved's motion blur is terrible. Just look at it
Halo: Campaign Evolved features particularly poor motion blur, especially on handhelds and lower-end PCs, making gameplay a "nightmare" at frame rates between 30-60 fps. While turning off motion blur is recommended and easily done in the settings, the issue persists even at higher frame rates, significantly impacting visual clarity during fast-paced action. The article also touches on the effectiveness of upscaling technologies like DLSS and FSR for improving performance.
I would only play Halo: Campaign Evolved on handheld with upscaling
This article analyzes the performance of Halo: Campaign Evolved on the ASUS ROG Ally X handheld, focusing on the effectiveness of upscaling technologies like FSR and TSR. The author found that FSR Medium with very low graphics settings provided the best balance of visual clarity and playable frame rates on the 7-inch display, recommending it as the sweet spot for the device.
Arknights: Endfield on PS5 Pro: Upgraded PSSR launches with Version 1.4
Arknights: Endfield's Version 1.4 update, launching July 16, will introduce upgraded PlayStation Spectral Super Resolution (PSSR) support for the PlayStation 5 Pro, enhancing visual clarity and performance. This update also brings a major story expansion with Chapter 3, new regions, operators like Arcane and Liino, and new gameplay modes including Echoes of War and The Rooted Realm.
Gears of War: E-Day Supports Nvidia DLSS 4.5 and Dynamic Multi Frame Generation on Day One for PC
Gears of War: E-Day will feature Nvidia DLSS 4.5 and Dynamic Multi Frame Generation on PC at launch, with support for Ray Tracing and Reflex for low latency. The game is set to release on October 6th for Xbox Series X/S and PC, with an open beta for pre-orders and PC Game Pass subscribers starting August 6th.
More evidence that Multi Frame Gen is on the way to AMD RDNA4 GPUs, potentially as high as 8x
New evidence suggests AMD's RDNA 4 GPUs may support Multi Frame Generation (MFG) with ratios up to 8x, exceeding Nvidia's current 6x limit. This technology, potentially integrated into drivers, could significantly boost frame rates beyond the standard 2x offered by current frame generation solutions. The article also touches on potential FSR Ray Regeneration and Neural Radiance Caching overrides for improved ray tracing.