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Used Game Market

Ongoing coverage on Used Game Market.

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Gaming Bolt

Sony May Have the Data on Its Side, but It’s Still Losing the Digital-Only Argument

Sony's decision to move to digital-only games by 2028 has faced significant backlash, with consumers concerned about game preservation and the loss of physical media. Despite this, the company has remained largely silent, possibly anticipating the reaction and relying on declining physical sales data. The article questions the long-term viability of an all-digital future, citing potential issues with online infrastructure and the importance of physical media for certain markets and consumer preferences.

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Gaming Bolt

Ubisoft CEO Thinks Sony Ending PlayStation Disc Production is “No Big Deal”

Ubisoft CEO Yves Guillemot stated that Sony's decision to end PlayStation disc production in January 2028 is "no big deal," drawing parallels to the PC market's digital dominance. While acknowledging potential cost benefits for consoles, critics argue this move limits consumer choice and negatively impacts the used games market, which is projected to grow significantly.

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Retro Gamer

PlayStation is risking a $7.2 billion used games market by ending disc production, analysts say: "Brick and mortar…

Analysts predict that PlayStation's move away from physical discs by 2028 could significantly shrink the $7.2 billion used games market. Experts suggest this shift to digital-only will reduce overall game purchasing opportunities, impacting both new and resale markets, and potentially forcing consumers into digital alternatives without choice.

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Tech Radar

'Brick and mortar game retail is doomed' — Analysts report $7.2 billion second-hand game market could be in danger thanks to Sony's plan to retire the production of physical discs

Analysts predict the $7.2 billion used game market is in danger due to Sony's plan to end the production of physical discs starting in January 2028. Experts like Michael Pachter believe this will lead to the demise of brick-and-mortar game retail, while others like Kazunori Ito note that the market will shrink and eventually disappear. Sony cites a shift towards digital sales and community preference as reasons for the change.

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Metro UK

End of PlayStation discs will kill off CeX and used games market claim analysts

Analysts predict the end of the second-hand games market following Sony Interactive Entertainment's decision to cease production of PlayStation game discs. Retailers like CeX, which rely heavily on physical media for trade-ins, are expected to be significantly impacted, potentially leading to their closure. This shift towards digital-only games is seen as a major threat to the multi-billion dollar used games industry.

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Eurogamer

Sony's decision to kill off PlayStation discs could destroy the $7.2bn used game market, according to analysts

Sony's decision to cease PlayStation disc manufacturing by January 2028 could decimate the global $7.2 billion used game market, according to analysts. This move, which will likely extend to the PlayStation 6, removes physical game purchases as an option, potentially impacting affordability for consumers and revenue for retailers like GameStop and CEX.

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Gaming Bolt

PlayStation Ending Disc Production is “Extremely Anti-Consumer”, “Truly Ironic”, Say Analysts

Analysts are calling Sony's decision to end PlayStation disc production in January 2028 "extremely anti-consumer" and "truly ironic," predicting it will damage the industry's value and eliminate the $7.2 billion used game market. Despite Sony citing consumer trends, experts like Michael Pachter and Kazunori Ito argue it reduces consumer choice and is a "triumph of corporate convenience over consumer choice."

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Tech Radar

Xbox veteran stresses Sony's all-digital future would compromise game ownership: 'Digital is convenient until someone else decides you’ve had enough'

Xbox founder Laura Fryer has criticized Sony's move towards an all-digital future for PlayStation games, warning that it compromises true game ownership. She points to the discontinuation of physical game discs starting in 2028 and the removal of purchased movies from user libraries as evidence of the risks associated with digital convenience. Fryer suggests Sony is following Rockstar Games' lead with the digital-only Grand Theft Auto 6 to normalize this shift, which she believes ultimately harms consumers by eliminating the used game market and backward compatibility.

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