Variable Refresh Rate
Ongoing coverage on Variable Refresh Rate.
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Zelda: Ocarina of Time remake will use VRR in docked mode
The Legend of Zelda: Ocarina of Time remake for the Nintendo Switch will support Variable Refresh Rate (VRR) in docked mode on compatible HDMI 2.1 TVs. This feature was confirmed via the game's official listing, making it the second title to support VRR after Welcome Tour.
Zelda: Ocarina of Time Switch 2 remake has docked VRR support, according to Nintendo
The upcoming remake of The Legend of Zelda: Ocarina of Time for the Nintendo Switch will feature Variable Refresh Rate (VRR) support when docked, according to Nintendo's store page. This feature, along with HDR support, will enhance the visual experience for players. The firmware update enabling VRR was recently released.
Diablo IV on Nintendo Switch 2 runs at 30fps quality mode and 40fps performance with VRR TV
Activision Blizzard has detailed the performance of Diablo IV on the upcoming Nintendo Switch 2. The game will feature a quality mode running at 30fps and 1080p in handheld, and a performance mode targeting 40fps with Variable Refresh Rate support on compatible TVs.
Switch 2 stöder äntligen VRR i dockat läge
Nintendo has released system update 23.0.0 for the Nintendo Switch, introducing Variable Refresh Rate (VRR) support for docked mode. This feature aims to eliminate screen tearing by synchronizing the console's and display's refresh rates. While the Switch previously supported VRR in handheld mode, this update extends it to docked play, provided the TV or display also supports VRR and individual games are updated to enable it.
Digital Foundry: Games need update to use Switch 2 Docked VRR only Welcome Tour supports it
Digital Foundry's John Linneman states that games on the Nintendo Switch 2 will require specific updates to utilize Variable Refresh Rate (VRR) technology, even when docked. Currently, only the 'Welcome Tour' demo supports this feature, indicating a need for developer implementation for broader VRR adoption on the console.
Nintendo Adds VRR To Docked Nintendo Switch 2 Play In The Most Annoying Way
Nintendo has added Variable Refresh Rate (VRR) support to the docked Nintendo Switch, over a year after its launch. This feature, previously available in portable mode, requires a dock update and game developer support to function, with 'Nintendo Switch 2 Welcome Tour' being the only title currently compatible. The implementation is criticized for being inconvenient and potentially inconsistent.
The Switch 2 is finally getting VRR in docked mode for smoother performance with compatible TVs and monitors — but…
Nintendo has released a system update for the Switch that enables Variable Refresh Rate (VRR) support in docked mode, improving performance for compatible TVs and monitors. However, the feature currently only works on a limited 'whitelist' of games, with Nintendo Switch Welcome Tour being the only title updated so far.
The Nintendo Switch 2 just got a major power boost thanks to new update
Nintendo has released an update for the Nintendo Switch 2, adding Variable Refresh Rate (VRR) support which automatically improves frame rates for games with uncapped limits. This update is expected to enhance gameplay smoothness, particularly for third-party ports. The update also includes a full system transfer feature between consoles.
Nintendo finally adds Switch 2 VRR support for docked mode, and I can't help but feel like the update is Ocarina of…
Nintendo has added Variable Refresh Rate (VRR) support for the Nintendo Switch in docked mode via system update 23.0.0. This feature, which should have been present at launch, allows games to dynamically sync their frame rates with the display for smoother visuals, provided both the game and TV support it. While not a forced setting like on PlayStation 5, the Switch will use a whitelist for compatible games, with the upcoming The Legend of Zelda: Ocarina of Time remake expected to be among the first to benefit.
Nintendo adds VRR support to docked Nintendo Switch 2 in latest console update
Nintendo has released a new update for the Nintendo Switch that adds Variable Refresh Rate (VRR) support when the console is docked. This feature, available in the latest firmware update, aims to reduce screen tearing and stuttering in games that support it. The update also introduces improved data transfer capabilities between consoles and new Mii editing screen features.
Nintendo Switch 2 Welcome Tour version 1.1.0 update released
Nintendo has released version 1.1.0 of the Nintendo Switch 2 Welcome Tour. This update adds the ability to play the VRR Slider Demo in TV mode, requiring a VRR-compatible TV and an updated Nintendo Switch 2 dock. Several other issues have also been fixed to improve the gameplay experience.
Nintendo Switch 2 and Switch update 23.0.0 out now, patch notes – VRR support in docked mode, Mii Maker music, and more
Nintendo has released system update version 23.0.0 for the Nintendo Switch and Nintendo Switch 2. Key features include Variable Refresh Rate (VRR) support in docked mode when connected to a compatible TV, new music tracks for the Mii Maker, and improvements to system stability and user experience. The update also adds options for virtual game cards, system transfers to the Switch 2, and enhanced accessibility features.
Nintendo Switch 2 update 23.0.0 patch notes add VRR support in TV mode
Nintendo Switch 2 has received system update 23.0.0, introducing Variable Refresh Rate (VRR) support in TV mode, system-to-system transfers, and the ability to use other controllers while Handheld Boost Mode is active. The update also includes enhancements to GameChat, Virtual Game Cards, accessibility options, audio and display settings, Mii creation, and sleep mode features.
A stunning 4K projector to game on, but at $5,000 it had better be
Xgimi's Titan Noir Max is a stunning, albeit extremely expensive, 4K projector with exceptional brightness and optics, making it a premium choice for home cinema. However, its high price and limitations for serious gaming, such as VRR downscaling to 1080p, make Xgimi's own Horizon 20 model a more practical option for gamers.
Call of Duty: Modern Warfare 4 on PS5 Pro Supports Upgraded PSSR, Unlocked Framerate
Call of Duty: Modern Warfare 4 will feature 4K visuals, 120 Hz High Frame Rate, and Variable Refresh Rate support on PlayStation 5 and PlayStation 5 Pro. The PS5 Pro version will include Upgraded PlayStation Spectral Super Resolution for enhanced image quality. The game is set to release on October 23rd, with early campaign access on October 16th for pre-orders.
Nintendo is hunting for a Switch 2 engineer who could help bring VRR to TV mode and next-gen consoles
Nintendo is seeking a senior display engineer to potentially implement Variable Refresh Rate (VRR) support for the Nintendo Switch 2 in TV mode. While the console launched with VRR capabilities only in handheld mode, recent patents and job listings suggest Nintendo is still working on enabling this feature for docked play, which could help combat screen tearing and jittery visuals.
Job listing suggests Nintendo is still looking into Switch 2 docked VRR
A recent job listing suggests Nintendo is still investigating the implementation of Variable Refresh Rate (VRR) for the Nintendo Switch 2 when docked. While VRR is functional in handheld mode, the feature has not yet been enabled for docked play, despite initial mentions in system descriptions.
Mouse: P.I. for Hire 1.2.0 update out now, patch notes – uncapped VRR, 40 FPS mode, Level Revisit, more
Mouse: P.I. for Hire has received a significant update, version 1.2.0, introducing features like Level Revisit and a new 40 FPS 'Balanced' graphics mode for the Nintendo Switch. The update also includes uncapped Variable Refresh Rate support, performance optimizations, and numerous bug fixes across gameplay, visuals, and audio.
Nvidia G-Sync Pulsar monitors can successfully beat biology to hone motion clarity in games - though they're not yet worth the price
Nvidia's G-Sync Pulsar technology aims to improve motion clarity in games by using a segmented backlight strobing technique, which is more effective than traditional methods and compatible with variable refresh rates. While it shows promise in games like Dota 2 and Forza Horizon 6, its benefits vary significantly by title and it requires a GeForce RTX graphics card. The high cost of current Pulsar monitors, such as the Asus ROG Strix XG27AQNGV, makes them a questionable purchase for most consumers.
HELLDIVERS 2 is getting multiple upscaling modes, VRR, VRS and other tech improvements
Arrowhead Game Studios, in collaboration with Nixxes, is releasing a technical update for HELLDIVERS 2 on May 27th, focusing on stability, latency reduction, and advanced upscaling technologies. The update will bring support for FSR, DLSS, XeSS, Variable Refresh Rate, Variable Rate Shading, Dynamic Resolution Scaling, NVIDIA Reflex, and AMD Anti-Lag 2 to PC players. A further tech-focused update is planned for summer.