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Video Game Monetization

Ongoing coverage on Video Game Monetization.

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Gaming BoltNegative

EA Sports College Football Series Might Get Canceled in Five Years – Rumor

The future of the EA Sports College Football series is reportedly uncertain, with sources suggesting new entries may not appear after the next five years due to declining sales and high development and licensing costs. Despite a strong launch for EA Sports College Football 25, subsequent titles have not matched its success, and attempts at microtransactions like 'Ultimate Team' have underperformed, leading to concerns about EA's commitment to the franchise.

Invision CommunityPositive

How Video Game Monetisation Models Have Evolved Beyond Loot Boxes | Invision Game Community

Video game monetization has evolved significantly from a buy-to-own model to include battle passes, cosmetic stores, and premium currencies, largely driven by the shift away from loot boxes due to regulatory scrutiny. Games like Fortnite demonstrate the success of battle pass and cosmetic-focused models, generating substantial revenue and influencing the broader live-service game market. Sustainable growth in the industry now hinges on maintaining player trust through transparent and fair monetization practices.

Games PressVery positive

XSOLLA TO SHOWCASE GLOBAL COMMERCE PLATFORM AND EXPANDED VIETNAM PRESENCE AT VIETNAM GAMEVERSE 2026

Xsolla, a global video game commerce company, announced its participation in Vietnam GameVerse 2026 to showcase its platform and expand its presence in Vietnam. The company plans to acquire a stake in Wetaps Corporation to facilitate international developers' entry into the Vietnamese market and support local studios in reaching global audiences. Xsolla will also highlight its Web Shop and LiveOps Management tools at the event.

CGmag OnlinePositive

Modern Games Are Designed to Keep You Hooked: Here’s How

Modern video games are increasingly designed around player retention through mechanics like daily rewards, timed events, and battle passes, rather than solely on gameplay spectacle. PEGI's upcoming rating changes for 2026 reflect this shift by classifying interactive features like loot boxes and timed purchases, acknowledging the growing scrutiny on video game monetization strategies.