Cyberpunk 2077: Phantom Liberty's Chimera tank fight took two years to develop
CD Projekt Red developers recently discussed the extensive two-year development process behind the Chimera tank boss fight in Cyberpunk 2077: Phantom Liberty. All 3 outlets reported that the team iterated extensively to balance gameplay, narrative, art, and worldbuilding for the complex encounter.
Eurogamer and Rock Paper Shotgun noted that the fight is described as one of the most expensive art assets ever created. Rock Paper Shotgun, which named developers Gabe Amatangelo, Igor Sarzyński, and Paweł Mielniczuk, also included the author's personal view that the final result did not fully justify the effort.
Coverage across 3 outlets
Cyberpunk 2077: Phantom Liberty's Chimera tank boss fight was apparently so complex it took two years of "reiterating over and over" to get it right
The Chimera tank boss fight in Cyberpunk 2077: Phantom Liberty was an incredibly complex and expensive asset, taking two years of development and iteration to finalize. Developers Gabe Amatangelo, Igor Sarzyński, and Paweł Mielniczuk discussed the challenges of balancing gameplay, narrative, art, and worldbuilding for this centerpiece encounter, though the author personally felt the final result did not fully justify the effort.
It took CD Projekt two years to design Phantom Liberty's Chimera Tank boss fight: 'We were iterating over and…
CD Projekt Red discussed the extensive two-year development process behind the Chimera Tank boss fight in Cyberpunk 2077: Phantom Liberty. Creative and art directors highlighted the complex balancing of gameplay, narrative, and art assets required for the memorable encounter.
It took roughly two years and "one of the most expensive art assets ever" to get Cyberpunk 2077: Phantom Liberty's Chimera tank fight right
CD Projekt Red developers discussed the two-year development process behind the Chimera tank boss fight in Cyberpunk 2077: Phantom Liberty. The team iterated extensively to balance gameplay, narrative, art, and worldbuilding for the complex encounter, which is described as one of the most expensive art assets ever created.