Dune: Awakening Makes PvP Optional Amid Player Preference Shift
Dune: Awakening is removing mandatory PvP zones based on player feedback. Most players preferred PvE, so separate PvP and PvE instances will be offered. Future updates may introduce more structured faction-based PvP content.
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Dune: Awakening's players might be 80% PvE, but devs are considering ways to spice PvP up in the future with…
Funcom's Chief Content Officer, Joel Bylos, revealed that while Dune: Awakening's player base is predominantly PvE-focused (80%), the developers are considering ways to enhance the PvP experience. Bylos acknowledged that the game's initial design attempted to cater to both player types, leading to issues, but future updates may include more structured PvP features like faction vs. faction combat.
Dune: Awakening is ditching PvP as a mandatory endgame experience, as over 80% of lifetime players didn't engage with it at all
Funcom is removing mandatory Player versus Player (PvP) zones from Dune: Awakening's endgame, with over 80% of lifetime players not engaging with the feature. An alternative instance of the Deep Desert map will be available with PvP disabled, while a separate instance will retain PvP with increased resource rewards. Private server hosting is also coming soon, offering customizable options.
Dune: Awakening is finally making Deep Desert and shipwreck PvP fully optional
Funcom is making PvP optional in Dune: Awakening, disabling all PvP zones in Hagga Basin and introducing separate PvP and PvE instances for endgame players. This change comes after feedback indicated a strong preference for PvE content. The game will also introduce self-hosted servers for players to customize their game experience.