EverQuest Legends Monetization Sparks Player Concerns
EverQuest Legends' upcoming launch is facing player scrutiny over its monetization strategy. Concerns were amplified by reduced inventory and convenience features in the beta, which are now confirmed to be tied to the cash shop or achievements. Developers have detailed plans for an in-game currency and cash shop prices, including items like class unlocks for approximately $15.
source coverage
1unique sources
articles clustered
2articles
story updated
- EverQuest Legends details currency plan, cash shop prices, and storage perks ahead of launchDaybreak Game Company has detailed the monetization plans for EverQuest Legends, addressing community concerns about currency and cash shop prices. The game will feature an in-game currency called Iridium, with items like class unlock tokens costing around $15. The developers also confirmed increases to starting loadout and equipment slots, with additional storage and loadout options to be earned through gameplay post-launch.
- EverQuest Legends’ reduced inventories in pre-order beta raise fears of over-monetizationPlayers are expressing concerns about perceived over-monetization in EverQuest Legends' pre-order beta, citing reduced inventory slots and convenience features. Developers Daybreak Game Company and Game Jawn have acknowledged that some of these features will be tied to the cash shop or achievements, with executive producer David Youssefi stating this monetization model was decided upon long ago.