Industry Veterans Warn of Generative AI Dangers
Veteran game developers are sounding the alarm on generative AI. They describe the technology as a "plague" and "poison" for the industry. Concerns include ethical issues, potential mediocrity, and hindering new talent.
Coverage across 3 outlets
Generative AI is a "plague," says Dragon Age vet David Gaider: "It's not ready for prime time. There's just a lot of executives who really, really want it to be"
Longtime Dragon Age narrative lead David Gaider describes generative AI as a "virulent plague" in the games industry, citing concerns about legal issues, ethical implications, and the potential to hinder junior developer training. He argues that the technology is not yet ready for widespread use and that executives are pushing for it without fully understanding its limitations or impact on creative workflows.
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The former head of AI at Take-Two Interactive has expressed concerns that generative AI is 'poisoning the well' within the industry. This sentiment highlights ongoing debates about the impact and responsible implementation of AI technologies in game development.
"My worry is that generative AI is poisoning the well" – Take-Two's former head of AI shares his concerns on the current hype cycle
Former Take-Two head of AI, Dr. Luke Dicken, expresses significant concerns about the current hype cycle surrounding generative AI in the gaming industry. He highlights ethical issues with data training, the potential for mediocrity in AI-generated content, and the lack of control over model behavior. Dicken worries that the current excesses of generative AI could poison the well for more traditional and beneficial AI applications in game development.