Josh Sawyer Discusses Dream Projects and Obsidian's Design Philosophy
Obsidian director Josh Sawyer revealed his ideal project would be a spiritual successor to Darklands, emphasizing a positive work environment. He also clarified Obsidian's approach to romance in RPGs, noting it's not a typical focus due to development time and tone. Sawyer also shared insights on streamlining game development for quicker production.
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With a dumpster-truck full of cash, New Vegas director Josh Sawyer would probably make a 'spiritual successor'…
Obsidian studio design director Josh Sawyer stated that his dream project would be a spiritual successor to the 1990s historical fantasy RPG Darklands, provided he could work with people he enjoys. Sawyer, who has worked on games like Fallout: New Vegas, Pillars of Eternity, and Pentiment, emphasized the importance of a positive work environment over the specific game being developed.
RPG legend Josh Sawyer says Obsidian doesn't hate Baldur's Gate 3-style romance, "it's more that it is not typically the wheelhouse we have operated in"
Obsidian Entertainment's Josh Sawyer explained that the studio doesn't typically include extensive romance options in its RPGs due to the significant time investment required and tonal considerations. While not opposed to romance in games, Sawyer clarified that Obsidian's focus has historically been elsewhere, differentiating their approach from titles like Baldur's Gate 3.
Pentiment director offers advice to develop games quicker
Josh Sawyer, director of Pentiment, offers advice to game developers on how to create games more efficiently. His insights focus on streamlining the development process for quicker and smoother production.