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Marathon Devs Address Player Feedback with Major Balance Overhaul

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3
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Articles
3
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Updated
18 days ago
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Mostly positive
across coverage
SummarySYNTHESIZED

Bungie is actively rebalancing Marathon's combat, targeting overpowered elements like grenade spam and the knife. Developers are adjusting weapon effectiveness, including the Ares railgun and WSTR, alongside buffing Vandal and Recon classes. Future updates will also introduce new options for solo players and address bubble shields and sniper rifles.

Coverage across 3 outlets

3 articles
Massively Overpovered

Bungie promises changes for Marathon’s Ares, the WSTR, and grenade spam

Bungie has acknowledged player concerns regarding grenade spam and weapon balance in the upcoming game Marathon. The developers confirmed on Twitter that they are implementing changes to grenade stock counts and stacks. Additionally, adjustments are being made to the Ares railgun's effectiveness against shielded enemies and the WSTR weapon's damage, with a focus on more nuanced balance changes.

PC Gamer

Marathon game director says Bungie's rebalancing 'god-like' knife damage, buffing Vandal and Recon shells, and knocking bubble shields down a peg

Marathon game director Joe Ziegler announced upcoming balance adjustments for Bungie's game, including rebalancing knife damage, buffing Vandal and Recon shells, and nerfing bubble shields and sniper rifles. These changes aim to address combat outliers based on developer observations and player feedback, with some updates arriving in the next two patches.

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Eurogamer

Marathon future patches will offer a "merciful option" to players, and will nerf its strongest gadget at long last

Bungie is implementing significant balance changes to its extraction shooter Marathon in upcoming patches. These updates will address overpowered elements like bubble shields, the knife, thermal scopes, and snipers, while also buffing the Vandal and Recon classes. Additionally, new items will be introduced to provide more options for solo players and a "merciful option" for inter-crew interactions.

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