Capcom addresses Monster Hunter Wilds PC performance issues for Ascendance
Capcom producer Ryozo Tsujimoto has acknowledged the PC performance issues experienced with Monster Hunter Wilds, stating that optimizing for diverse hardware requires extensive time and research. The company intends to apply these lessons to the upcoming Ascendance expansion, aiming for improved performance across PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2.
Gaming Bolt reports that the Ascendance team is also incorporating player feedback for UI/UX enhancements and new mechanics, including the Boost Bracer, to create a more dynamic experience. The expansion will feature returning monsters like Lao-Shan Lung and introduce new creatures such as Gundoraja and Arakeeta.
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Monster Hunter Wilds: Ascendance Team Wants to Bring Forward Lessons it Learned About PC Performance
Capcom is applying lessons learned from Monster Hunter Wilds' PC launch to the upcoming Ascendance expansion, aiming for improved performance across various hardware. The team is also incorporating player feedback for UI/UX enhancements and new mechanics like the Boost Bracer to create a more dynamic experience. Ascendance will feature returning monsters like Lao-Shan Lung and new creatures such as Gundoraja and Arakeeta, launching on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2.
After Monster Hunter Wilds' PC woes, lead says "it just takes a lot of time and research" to make games "perform well," but Capcom hopes it's got things figured out for Ascendance
Capcom producer Ryozo Tsujimoto acknowledges the performance issues faced by Monster Hunter Wilds on PC, stating that optimizing for a wide range of hardware requires significant time and research. The company hopes to apply lessons learned from Wilds' launch to the upcoming expansion, Ascendance, to ensure better performance on PC and other platforms like PlayStation 5, Xbox Series X, and Nintendo Switch.