Morbid Metal Offers Fast-Paced Roguelike Action in Early Access
Morbid Metal is a stylish, fast-paced roguelike action game featuring intense hacking and slashing combat. Players can seamlessly swap between characters with unique abilities to chain combos. While the early access build shows promise with gorgeous graphics and a killer soundtrack, further development is needed for a full launch.
Coverage across 3 outlets
Morbid Metal Preview: Incredible Fast-Paced Roguelike | Invision Game Community
Morbid Metal is a fast-paced, action-packed roguelike game from developer SCREEN JUICE and publisher Ubisoft, featuring stylish hacking and slashing combat. The Early Access title allows players to upgrade their mech and switch between characters on the fly, offering deep combat mechanics reminiscent of classic hack and slash games. The game boasts gorgeous graphics, a killer soundtrack by Blue Stahli, and is well-suited for platforms like the Steam Deck and Nintendo Switch.
Morbid Metal Early Access Preview | Cloud Dosage
Morbid Metal is an action roguelite featuring high-speed hotswap combat. This preview explores the technical combat mechanics available in the game's early access period.
Morbid Metal Early Access Preview | Cloud Dosage
Felix Schade's upcoming roguelike hack-and-slash game, Morbid Metal, was showcased in a new trailer during the Future Games Show. The trailer provided a closer look at the game's intense combat, suggesting it could be a dream for action game enthusiasts. Morbid Metal is currently in development for PC.
Morbid Metal Preview – Metal May Cry
Morbid Metal, a fast-paced action roguelike inspired by Devil May Cry, offers a promising foundation in its early access release. The core gameplay revolves around chaining combos by seamlessly swapping between two distinct characters, Flux and Ekku, each with unique abilities. While the game boasts polished visuals and smooth performance, the current build features a limited ability pool and slow progression, suggesting further development is needed before its 1.0 launch.