Never Grave’s Pacing Feels a Bit Awkward
Never Grave: The Witch and the Curse is a Metroidvania with roguelike elements where players control a witch hat that can possess various entities. While the core concept and gameplay mechanics are solid, the game suffers from awkward pacing, repetitive level design, and difficulty spikes that hinder the overall experience. It is available on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox Series X, and PC.
Siliconera
- Entities
- PlayStation 4
- Nintendo Switch
- PlayStation 5
- Metroidvania
- Xbox Series S
- Game Design
- PC
- Roguelike
- Never Grave: The Witch and The Curse
Original source
This article was reported and published by Siliconera. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.