Nintendo Patent Bids for Monster Mechanics Rejected
Nintendo has faced multiple patent rejections for its monster-capturing and summoning mechanics. Examiners cited prior art, including fan games and existing titles, deeming the concepts unoriginal. These denials occur as Nintendo continues its legal actions against Palworld.
Coverage across 10 outlets
Japan’s patent office rejects one of the Pokemon patents, calling Nintendo’s arguments ‘absurd’ and ‘ridiculous’
The Japanese Patent Office has rejected one of Nintendo's patent filings related to Pokemon's monster-capturing mechanics, citing prior art from a 13-year-old fan game. Nintendo's arguments against this were deemed 'absurd' and 'ridiculous' by the examiner, who stated that copyright infringement does not negate prior art for patentability.
"You saved the entire industry": The 13-year-old video of a Pokemon fan game now cited in the rejection of a Nintendo patent is being celebrated by fans happy to see creative freedom win
A 13-year-old fan-made Pokemon game, Pokemon: Generations, has been cited by the Japanese Patent Office to reject a Nintendo patent for an in-game monster-capturing system. This decision, which argues a lack of "inventive step," has been celebrated by fans as a win for creative freedom and potentially impacts Nintendo's ongoing legal actions against Palworld.
Nintendo’s Patent Application For Pokémon-Like Gameplay on Touch Screens Rejected by JPO
Nintendo's patent application for monster-catching gameplay mechanics on touchscreen devices has been rejected by the Japan Patent Office (JPO). The JPO cited a lack of "inventive step" and existing "prior art," including Pokémon games, as reasons for the rejection. This decision impacts Nintendo's efforts to prevent games like Palworld from appearing on mobile platforms.
As Palworld lawsuit drags on, Nintendo tries and fails to secure another patent on monster-capturing mechanics
Nintendo has reportedly failed to secure a patent for touchscreen-based monster-catching mechanics, a decision made while its ongoing lawsuit against Palworld developer Pocketpair continues. The Japan Patent Office found no inventive step in Nintendo's application, deeming it a general rule set without technological originality. This development comes as Palworld previously adjusted its creature-capturing system to appease the ongoing infringement lawsuit.
Nintendo denied touchscreen-specific patent as the legal battle against Palworld developer Pocketpair continues
Nintendo has been denied a touchscreen-specific patent related to character capturing and combat mechanics, a move that appears to target games like Palworld Mobile. This rejection follows a previous denial by the United States Patent and Trademark Office and highlights ongoing legal challenges for Nintendo against Pocketpair.
U.S. patent examiner rejects Nintendos summoning characters patent as obvious: non-final ruling
A U.S. patent examiner has issued a non-final rejection of a Nintendo patent related to summoning characters. This decision is not final, and Nintendo has avenues for appeal, including to the Federal Circuit.
The US Patent Office have rejected a Nintendo Pokemon patent for summoning subcharacters
The US Patent Office has rejected a Nintendo patent related to summoning subcharacters for battle, citing prior art from Nintendo, Konami, and Bandai Namco. While Nintendo can appeal, the rejection is seen as positive news for game developers facing potential patent disputes. The article criticizes the concept of patenting gameplay mechanics.
US Patent Office rejects Nintendo's 'summon subcharacter and let it fight' patent
The United States Patent and Trademark Office has rejected Nintendo's patent for a 'summon subcharacter and let it fight' mechanic, citing prior art. Nintendo has two months to respond to the non-final decision. This comes as Nintendo and The Pokemon Company are already in litigation with Pocketpair over alleged patent infringements related to Palworld.
USPTO Has Rejected Nintendo’s “Summon-and-Battle” Patent For Being Too “Obvious”
The US Patent and Trademark Office has revoked a patent granted to Nintendo and The Pokémon Company concerning "summon-and-battle" mechanics, deeming it "obvious." This decision is non-final, allowing Nintendo two months to appeal or modify the application. The USPTO's re-examination cited prior art, including patents from Nintendo itself, Konami, and Bandai Namco, and is part of Nintendo's broader legal strategy, particularly concerning Palworld.
Nintendo's 'Summon Character To Fight' Patent Rejected By US Patent Office
The US Patent Office has rejected Nintendo's patent for a 'summon character to fight' mechanic, a move that could impact its legal disputes with Palworld. The patent was revoked based on prior art, including patents from Konami and Bandai Namco, though Nintendo has a chance to respond. This decision comes after a rare re-examination order from the USPTO director.
Nintendo’s summoning characters to make them battle patent has been rejected, but not a final ruling
Nintendo's patent for a system involving summoning characters to battle has been rejected by USPTO Director John A. Squires. This rejection is non-final, and Nintendo has two months to respond or appeal the decision. The patent had previously drawn negative reactions from the gaming community.
USPTO Rejects Nintendo's Controversial 'Summon Character and Let It Fight' Pokémon Patent in Non-Final Ruling, as Palworld Legal Battle Rumbles On
The United States Patent and Trademark Office has issued a non-final rejection of Nintendo's patent for 'summon character and let it fight,' a system heavily associated with Pokémon. This ruling comes as legal battles surrounding the game Palworld continue.