Indie Dev Discusses Classic Inspirations and New Projects
Pontus Wittenmark of Warm Kitten Games shared insights into his point-and-click adventure, Justin Wack and the Big Time Hack. He drew inspiration from classic Sierra titles like King's Quest and Day of the Tentacle. Wittenmark also touched upon his development process and upcoming projects, including Marshland Hollow.
- Entities
- Day of the Tentacle
- Justin Wack and the Big Time Hack
- King's Quest
- Marshland Hollow
- Point-and-Click Adventure
Coverage across 1 outlet
Podd-dags: Utvecklaren Pontus blir plötsligt avbruten- " historisk tidskapsel i den här podden"
Pontus Wittenmark from Warm Kitten Games discusses his point-and-click adventure game, Justin Wack and the Big Time Hack, which he developed and scored himself. The interview covers his inspirations, including classic Sierra titles like King's Quest and Day of the Tentacle, and his journey into game development, which began with Pac-Man on home computers. The conversation was notably interrupted by a public service announcement, creating a unique historical moment within the podcast.
Indiespelklubben #6 - Vi möter Warm Kitten-Pontus!
This interview features Pontus Wittenmark, the primary developer behind the point-and-click adventure game Justin Wack and the Big Time Hack. Wittenmark discusses his inspirations, including classic titles like Day of the Tentacle and Maniac Mansion, and his development process for both Justin Wack and his upcoming game, Marshland Hollow.