Slay The Spire 2 Devs Choose Crude Art Over AI
Mega Crit is intentionally using rough placeholder art in Slay the Spire 2's early access. This approach clearly signals the game's unfinished state to players. Developers believe this is a better alternative to generative AI, which they feel devalues human artistry.
Coverage across 2 outlets
"They would feel a kind of sadness, right?": Slay the Spire 2 dev on using slightly rubbish placeholder art over AI
Mega Crit co-founder Casey Yano explained that the intentionally rough placeholder art in Slay the Spire 2's early access is meant to clearly communicate the game's incomplete status. He also expressed a preference for this approach over using generative AI art, stating that it would feel disheartening to artists who have developed their own styles.
Slay the Spire 2 lead says the garbage placeholder art is "important" and gen AI would ruin it: "People would judge the game as if it's a 1.0, fully developed video game"
Mega Crit co-founder Casey Yano stated that Slay the Spire 2 is intentionally using deliberately 'shit' placeholder art instead of generative AI assets. This approach aims to clearly communicate that the game is in early access and not a fully developed product, preventing players from judging it as such. Yano also expressed concerns that AI art lacks the artistic process and decision-making inherent in human creation.
Slay The Spire 2's placeholder art should be a lesson to all the developers caught up in AI-generated nonsense
Slay the Spire 2 developers Mega Crit Games are using intentionally crude placeholder art for unfinished features, a move praised as a lesson for developers caught in AI art controversies. This approach avoids backlash and embraces the game's Early Access status, contrasting with incidents involving Anno 117, The Alters, and Larian Studios' past discussion of AI art for Divinity.