Swords of Legends Embraces Soulslike Combat with New Gameplay
The action RPG Swords of Legends is shifting towards a Soulslike combat style, impressing early viewers. New gameplay reveals a boss fight inspired by Chinese conjuring and a Spirit Companion system. Developed by Aurogon Shanghai, the game is set for PlayStation, Xbox, and PC release.
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Evening Previews
Swords of Legends is adopting a Soulslike gameplay style, and early impressions are positive. This preview from IGN explores the game's new direction.
Swords of Legends Goes Soulslike, and So Far, So Good | IGN Preview
Swords of Legends is shaping up to be a stylish and invigorating action game with Soulslike elements. The preview highlights its potential for impactful character moments and a compelling hero's journey.
The next game in a huge Chinese action RPG series has plenty of action, but I hope it hasn't totally abandoned the…
Swords of Legends, the sequel to Gujian 3, is a lavish action RPG set in Chinese mythology, built with Unreal Engine 5. While showcasing impressive visuals and engaging combat mechanics with interchangeable skills, the preview expresses apprehension about the potential influence of Black Myth Wukong on the genre, hoping the game retains its RPG roots. The demo featured creative boss designs and combat variety, but a release date has yet to be announced.
Swords of Legends Shows New Combat Gameplay at Summer Game Fest 2026
Aurogon Shanghai showcased new combat gameplay for their upcoming single-player action-adventure RPG, Swords of Legends, during Summer Game Fest 2026. The trailer featured a boss fight inspired by Traditional Chinese Conjuring and introduced the Spirit Companion system, where players can summon spectral allies. The game, a sequel to the Gujian series, is set in a primordial age inspired by classical Chinese literature and is planned for PlayStation, Xbox, and PC.