Yoko Taro discusses creative freedom during Nier: Automata development
Nier: Automata director Yoko Taro recently discussed his creative process for the hit RPG, stating that he made the game he wanted and actively tried to avoid direct oversight from Square Enix to maintain creative freedom. Retro Gamer, which first reported the interview, noted that Taro aims for 'normal' games that are perceived as 'weird' by a niche audience.
My Nintendo News also covered the interview, confirming Taro's statements about successfully creating the game he envisioned and distancing himself from Square Enix during development.
Coverage across 2 outlets
Nier: Automata director made the game he wanted to make and tried to stay hidden from Square Enix
Nier: Automata director Yoko Taro stated in a recent interview that he successfully created the game he envisioned. He also mentioned that he actively tried to distance himself from Square Enix during development to maintain creative freedom.
For Nier Automata, Yoko Taro just made the RPG he wanted to and "tried to stay hidden from Square Enix as much as…
Nier: Automata director Yoko Taro discusses his creative process, explaining that for the hit RPG, he made what he wanted and tried to avoid direct oversight from Square Enix. He reflects on his unique approach to game design, where he aims for 'normal' games that are perceived as 'weird' by a niche audience.