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Dragon Quest Creator Embraces AI Companions and Translation Challenges

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19 days ago
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SummarySYNTHESIZED

Yuji Horii sees AI as a way to make JRPG characters more empathetic and human. He is implementing an AI chatbot in Dragon Quest X and hopes to expand its use. Horii also discussed the difficulties in translating Japanese game dialogue to English while preserving its original flavor.

Coverage across 4 outlets

5 articles
Retro Gamer

Dragon Quest creator Yuji Horii says AI "hardly ever makes things up" anymore, even if it once made up that he…

Dragon Quest creator Yuji Horii expressed his admiration for the advancements in AI, noting its improved accuracy. He discussed the implementation of a Google Gemini-powered chatbot, Oshaberi Slimey, in the MMO Dragon Quest 10, aiming to make AI interaction more accessible.

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Eurogamer

Dragon Quest creator thinks AI pals are "not just a convenient tool, but a friend to each individual player"

Dragon Quest creator Yuji Horii believes AI companions can be more than just tools, acting as friends to individual players. Speaking at a Google Cloud Next conference, Horii expressed his desire to integrate AI characters into Dragon Quest X and potentially other series to enhance player camaraderie and provide empathetic support. He also confirmed that Dragon Quest 12 is still in development.

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Retro Gamer

Dragon Quest creator believes AI can make JRPG characters "feel even more human" and "listen to people's concerns with empathy," hopes to add it to "other series too"

Dragon Quest creator Yuji Horii believes AI can enhance JRPG characters, making them feel more human and empathetic companions for players. He is collaborating with Google on an AI chatbot for Dragon Quest X and hopes to integrate similar technology into other series.

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Nintendo Smash

Everything starts sounding simpler”: Dragon Quest creator on translating Japanese into English

Dragon Quest creator Yuji Horii and Paranormasight director Takanari Ishiyama discussed the challenges of localizing Japanese games into English. They highlighted how nuances in Japanese pronouns and speech can be lost in translation, leading to simpler dialogue in English. Voice acting is seen as a way to partially mitigate this loss of flavor.

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Nintendo Life

"The Flavour Tends To Get Lost" - Dragon Quest's Yuji Horii On English Translations

Dragon Quest creator Yuji Horii and PARANORMASIGHT director Takanari Ishiyama discussed the challenges of localizing games into English. Horii noted that the nuances and 'flavor' of the original Japanese text often get lost in translation, resulting in a more simplistic feel in English due to fundamental language differences.

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