11 years after launch, Pillars of Eternity's new turn-based mode feels like the way it's meant to be played
Obsidian Entertainment has released a major update for Pillars of Eternity, adding a full turn-based combat mode alongside its original real-time with pause mechanics. This new mode, previously in beta, offers a more deliberate approach to combat, making each decision impactful and potentially providing a gentler introduction for new players or a fresh experience for veterans. The update also improves upon the turn-based system introduced in Pillars of Eternity II: Deadfire.
- Entities
- Topic: Real-Time with Pause
- Topic: CRPG
- Company: Obsidian Entertainment
- Platform: PC
- Person: Josh Sawyer
- Person: James Brawley
- Topic: Turn-based Combat
- Game: Pillars of Eternity II: Deadfire
- Game: Pillars of Eternity
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