20 years ago, Dead Rising showed a different path for open worlds, and more games should pinch its ideas
Twenty years after its release, Dead Rising's unique approach to open-world design, featuring a strict time limit and dynamic events, is highlighted as a missed opportunity for innovation in modern games. Unlike contemporaries like Oblivion, Dead Rising's world progressed independently of player actions, creating a sense of urgency and replayability through its New Game+ system. While many open-world games have since adopted a more static, player-driven timeline, Dead Rising's time-sensitive structure and focus on emergent gameplay remain a fertile ground for fresh ideas.
Rock Paper Shotgun
- Entities
- Persona
- The Outer Wilds
- Deathloop
- The Elder Scrolls IV: Oblivion
- Frank West
- Open World
- Dead Rising
- Live Service
- Keiji Inafune
- Deadly Premonition
- Capcom
- Yoshinori Kawano
Original source
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