25 years after Burnout, Star Wars: Galactic Racer studio lead says "we are asking way more out of players" than "we've ever done" because modern players are built different
Matt Webster, studio lead at Fuse Games, discusses the intricate design of Star Wars: Galactic Racer, a new roguelite racer developed by former Criterion Games members. He believes modern players can handle a greater cognitive load, allowing the game to feature complex mechanics like multiple boosts and simultaneous ability usage while maintaining high speeds.
- Entities
- Game: Burnout Revenge
- Game: Star Wars Episode 1: Racer
- Person: Matt Webster
- Topic: Player Psychology
- Game: Burnout 3: Takedown
- Platform: PlayStation 2
- Company: Criterion Games
- Topic: Roguelite Racer
- Company: Fuse Games
- Topic: Game Design
- Game: Star Wars: Galactic Racer
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