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A risk-averse video game industry is failing marginalized developers

The video game industry is criticized for being risk-averse, leading to difficulties for marginalized developers like Nazih Fares and his team behind the satirical card game 'The Arab League of Misfits.' Despite positive feedback, their game is deemed too risky by potential funders due to its Arab identity and heritage focus. This trend is exacerbated by industry-wide struggles, layoffs, and a preference for safe, licensed IPs over supporting new voices.

Gamedeveloper.comArticle tone: Positive
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