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"Across the industry, we don't think enough about how we match the scope to what we're making" – Mike Bithell on why the world needs an im-slim

Mike Bithell discusses the challenges faced by indie developers, including the recent downsizing of Bithell Games. He introduces his new experimental immersive sim, Vampirium 1997, which adopts a minimalist, tile-based approach to reduce development scope and cost. Bithell advocates for better matching project scope to market potential, criticizing the industry's risk aversion and reliance on established IPs.

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