"Across the industry, we don't think enough about how we match the scope to what we're making" – Mike Bithell on why the world needs an im-slim
Mike Bithell discusses the challenges faced by indie developers, including the recent downsizing of Bithell Games. He introduces his new experimental immersive sim, Vampirium 1997, which adopts a minimalist, tile-based approach to reduce development scope and cost. Bithell advocates for better matching project scope to market potential, criticizing the industry's risk aversion and reliance on established IPs.
- Entities
- Platform: Xbox
- Game: Vampirium: 1997
- Person: Mike Bithell
- Platform: Nintendo Switch
- Platform: PlayStation
- Topic: Immersive Sim
- Game: Thomas Was Alone
- Game: John Wick Hex
- Topic: Indie Games
- Platform: PC
- Topic: Game Development
- Company: Bithell Games
- Game: TRON: Identity
- Game: Tron: Catalyst
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