"Across the industry, we don't think enough about how we match the scope to what we're making" – Mike Bithell on why the world needs an im-slim
Mike Bithell discusses the challenges faced by indie developers, including the recent downsizing of Bithell Games. He introduces his new experimental immersive sim, Vampirium 1997, which adopts a minimalist, tile-based approach to reduce development scope and cost. Bithell advocates for better matching project scope to market potential, criticizing the industry's risk aversion and reliance on established IPs.
Games Industry
- Entities
- Xbox
- Vampirium: 1997
- Mike Bithell
- Nintendo Switch
- PlayStation
- Immersive Sim
- Thomas Was Alone
- John Wick Hex
- Indie Games
- PC
- Game Development
- Bithell Games
- TRON: Identity
- Tron: Catalyst
Original source
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